Hi - Apologies, but I've had a strange day, so here's something pasted in that I wrote up not too long ago, concerning the largest empire in the campaign world. Few links and no pictures... Normal service will resume later...
Every FRPG world needs
a home base, a ‘normal’ civilisation that other, more exotic,
interesting, or outlandish features can be compared to. If the
entire setting is gonzo, then it can be hard to maintain the
believability in the long term, and these features can fade into the
background. And I’m also more
interested in a low fantasy, reasonably grounded in reality type of
setting. The PC’s aren’t automatically shiny paradigms of hope
and piety, nor are they crippled rat catchers living in sewers. They
muddle along somewhere in the middle, scoring the odd treasure,
spending or loosing it quickly, and always not having quite enough to
get them exactly where they think they want to be.
So I’ve based most
adventures in this world, or at least started them, on the edges of
the biggest kingdom in existence. The edges are where
conflicts and adventures occur, but some information on the kingdom
that provides the law, order and tax collection services the PCs love so much is required.
Therefore, we have a
historically divided but recently united kingdom, seeking to be a
worthy successor to the semi-mythical First Empire that fell some
3000 years ago.
Kheldaria is big, and
the helpful tables in ACK tell me that to support a population of
about 5,000,000 people (that’s one million families) it needs to be
125,000 square miles, or about the size of Montana, apparently. That
has just under a million people, according to Wikipedia, so Kheldaria
is more hospitable, or at least, more densely settled than Montana. Also, it doesn't have Buffalo.
It’s a fertile land,
sprawling across the largest area of flat land on the map (that isn’t
desert or tundra) and quite central. It’s roughly U shaped,
and bordered by the Star Cairns Mountain Range to the east, beyond
which lies various other kingdoms, and by the loosely settled forests
and tundra of Komesh to the north. The curving Komari River borders
it to the west, and curves around to form the southern boundary as
well. To the west lies land claimed by the Free City of Stalish, and
ancient ruins, including the Barrowdowns and the Road of Skulls, and
passes to the coastal cities and lands over the young, high mountains
named the Crystal Peaks. The south holds the Dunish Moors and the
Whorim tribespeoples, with the Three Cities of the Shadowed Plain,
the city of Zheckia and it’s dark library, and Sto’nat, City of
Blood. Beyond this is the Bay of Sykath, leading to The Painted Sea,
and the warring Southern Kingdoms.
This area was one of
the first conquered by the First Empire in ancient times, and was
their main food production area, exporting grain and meat to feed the
Great Cities to the west. In the years since, many of their exposed ruins have been
occupied, torn down, or had the building stones reused for newer
structures.
Under the First Empire,
two peoples inhabited the region. The drier, hillier western areas
were settled with the Baulti, a dark haired, shorter, agile and sharp
people, with faintly copper skins, while the original inhabitants,
the Andui of the flat, well watered eastern region were taller and
wider, predominately blond, and hard working.
With the fall of the
First Empire, the land was torn by battles between minor nobles,
bandit kings and mercenaries, and splintered into hundreds of minor
opposing kingdoms. The population suffered and declined, with great
losses due to battles, starvation and disease. The Baulti found
themselves pushed further to the west, and suffered restrictions in
eastern areas.
After two millennia of
this continual destruction, eight major kingdoms or states emerged
from the chaos. Shortly after, a great leader arose, and, although
failing to conquer all, his daughter, and then her son continued the
work of bringing all under their banner, through sword or diplomacy.
And so, from this hundred year struggle, the Kingdom of Kheldaria
rose, with King Mortos Yagamoth its first ruler.
These eight kingdoms
were retained as the first Duchies, awarded to the long time
supporters of this first ruling line. As this rose in eastern lands,
they tended to be dominated by Andui peoples, which has created
limited conflict to this day with the Baulti. These Duchies are further divided into
Baronies and Holdings, with a roughly feudal structure of
accountability.
Tordath, city of the
home province of the ruling line, was rebuilt as a capital city, and
much development of the eastern and southern lands occurred.
Kingdoms and their
rulers don’t stay settled for long, as human history shows (look up
any of the Royals during the middle ages, and you’ll see enough
inspiration for any number of games)
Some 400 ya, a major
battle with the Thyredian Empire, a battle with a mageocracy in the far north-east
occurred. Although the battle was drawn, the King of the time was
slain, leaving a 2 year old heir behind. This resulted in a change
of the power structure, with the Dukes gaining more authority to manage themselves, creating almost autonomous states overseen by the Prince.
The current royal
family came into power three generations (90 years) ago, when the
father of the first new king, Karlhem, a minor noble in
Byrthyn and cousin to the royal line, rebelled against an inept king.
It was a swift coup in the Capital, but defeating royalist forces in
distant areas took several decades, and it was his daughter Alaras
who was crowned Queen.
Alaras’s reign was
marked by ongoing minor rebellions by loyalists to the old crown, and
the need to re-establish relations, both political and financial,
with the Duchies. Her son and successor, Deurwin, set a militant
tone, and required the Duchies to recruit units for royal use. The
famed Golden Company of Helvan, and the Black Dragons of Torath were
formerly established at this time, but were formed mostly of veterans
of the overthrow.
King Germain (50) and
Queen Leonia (42) have ruled for the last twenty years, as Duerwin
did not step down until a fall from a horse crippled him. Germain
is a scholar-knight, and clever rather than strong.
He has blunted the
powers of the Duchies by requiring them to each raise and outfit a
5,000 strong guard force, and then assigned these
to a distant province as royal guards, commanded by loyal officers. This has created
a strong guard that owes loyalty to his men rather than their
distant and unreachable homeland, reduces the possibility of lax
smuggling and tax collection due to family and other connections, and
gets the different parts of his empire actually mingling. It also
redirects funds that the Dukes may be tempted to use raising forces
against his rule.
Queen Leonia is a
priestess of the Lady, a common vocation for the partners of recent kings of
Kheldaria. She is a capable ruler herself, and has personally stared
down several diplomats or Dukes in the past. Being associated with a
deity whose worshippers have been rumoured to include assassins has
undoubtedly helped.
They have three
children, all potential sources of adventure;
Elean (24) – a
standard princess, engaged in court life and intrigue, but rumoured
to be seeking training as an enchantress.
Tayne (22) – this
strapping lad has just been confirmed as a Knight of Torath’s City
Guard, and is looking forward to hunting bandits or whatever they do.
Lisle (19) – the
youngest is quite magically talented, and is officially apprenticed
to her grandfather, Ane de Brissac, father of Leonia, a talented
Storm-mage.
That's all for part 1 - no doubt, there will be more in the fullness of time...
i can totally imagine this as a fantasy novel:)
ReplyDeleteNutschell
www.thewritingnut.com
Happy A-Zing!