So, I've gone through all my RPG papers in the wardrobe, and found my printed copy of An Echo Resounding. With the important pages up to page 39 (setting up a campaign area) missing, as they are sitting, somewhere, with the stuff I was working on when we moved. That only leaves the shed, and there are dark things buried there. Like my wife's excess baking equipment...
And so the post today is of some very random notes. Amongst a pile of loose papers (mostly single photocopied pages from old Dragon magazines and sourcebooks) I found a handwritten page (my handwriting - no disturbing horror stories, yet) with two things, possible related, possibly not.
I think the first one was prep for an adventure I was planning, but never actually ran. Perhaps one day.
Idea 1 - Evil Dark Lord has kidnapped the Princess of the Elven City, and demands an artifact of great potential power (and destruction) for her life. He holds her in his great castle, which towers over a desolate hillside. There is a single record of a knight who entered this castle some 50 years ago, through secret underground corridors, but it is likely that they were found and trapped following this escapade. A suicide mission, but any boon will be granted by the Elven King. And boy, can Elves grant boons.
I think I was going to use this to sell the adventure to the players. They were either rather powerful or somewhat gung-ho.
Idea 2 - Bounty Hunters Mission
1. Sent to help party member
2. Sent to kill party member
3. Guarding a treasure
4. Has heard of party's mission and will assist for 10% share
5. Sent to capture party member
6 Sent by wizard to inform party of location of magic item.
I have no idea how this fits in to the mission, unless there are bounty hunters on the wandering monster list. On the other hand, having roaming NPCs with randomly determined agendas sounds like something useful.
Perhaps I'll work on it...