Well, work is a bitch and I've got a month worth of meetings to finish off something of great importance, while we're being reorganised again...
So this will be a dump of what I scribbled about the rather staid City of Kunili, although there is intrigue, seduction and danger lurking beneath the surface, if you scratch the wrong (or right) place, and having a as-yet unwritten Megadungeon close must add to the frisson...
Kunili Rumours and Legends
1. On a full moon, the menhirs can send fated dreams to sleeping citizens, that give glimpses into both the past and future
2. Rumours abound of craftsmen helped by the fey, although these arrangements going wrong eventually seems certain, at least, according to the rumours.
3. Some residents are suspected of being constructs, made (and controlled?) by Sonistos.
4. Guildmaster Shadin is said to talk to his collection of stuffed monster heads, and sometimes they answer him.
5. There are said to be secret tunnels underlying the city, although the only offers to show one the rumoured entrance will be made to young women by shady rogues in dark taverns...
6. The barge that sank just downriver is said to have been carrying three casks of Sendish Firewine, from the famous vintage of 911, but a lobster of unusual size has occupied the wreck.
7. For a true fate reading, take a silver coin and a gem to the last house on Dock Row, the one that looks like it is abandoned. Cut yourself, bleed onto the coin, and give these to the pale hand that will appear from the mists. Enter the house, and in the darkness, one that is neither human nor fey, alive nor dead, will give you one true answer. Beware, however, as answers are as dangerous as blades here.
8. Cursed goods can be bought or sold on the black market in the City, although there are a hundred opinions on how to contact it, none of them correct.
9. Mounted Griffin Riders have been seen to the South, over the unknown and unexplored Rewaquot Forests, but not close enough to see any signs or heraldry.
10. Lord Brightwater has placed another bounty on the Blanco Bandits, although it has been at least 6 months since they last molested shipping, and their woodland hideout appeared empty to the rangers that passed it last new moon.
11. The Steel Whistle is a solid tavern, with good natured drinking and gambling kept within bounds by Slow Piotr the barkeep. He does tend to get rather short-tempered and a little hairy during the full moon, though.
12. All the prisoners have been taken from the dungeon and are being used as labour to dig irrigation ditches to the east of the City. Rumoured to be for either cotton or fruit trees, sponsored by the respective guilds.