<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-700158284115973846</id><updated>2012-06-04T01:34:05.243-07:00</updated><category term='Random'/><category term='Pirates; Campaign;  Characters'/><category term='Treasures'/><category term='Kunili; Campaign'/><category term='Dwarves'/><category term='nothing useful'/><category term='Random; Fashion'/><category term='A to Z; World Building'/><category term='Creatures; A to Z'/><category term='Unfamiliar familiars'/><category term='A to Z'/><category term='Campaign Answers'/><category term='Fighting Fantasy; Stealing Ideas'/><category term='Campaign; Seven Lakes'/><category term='Ideas'/><category term='Geography'/><category term='World Building'/><title type='text'>Dancing in the Dragon's Jaws</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default?start-index=26&amp;max-results=25'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>48</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-4089525117355689205</id><published>2012-06-04T01:25:00.001-07:00</published><updated>2012-06-04T01:34:05.253-07:00</updated><title type='text'>Combat in Dragon Warriors, 1985...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-AQsb3xhKCtU/T8xxHzwsl7I/AAAAAAAAASU/FxXXG8oXTRQ/s1600/DW+combat.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-AQsb3xhKCtU/T8xxHzwsl7I/AAAAAAAAASU/FxXXG8oXTRQ/s400/DW+combat.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;This is the cartoon from the 1985 Dragon Warriors gamebook and RP system. It's across two pages, so read each page down, then diagonally across. A surprising number of rules were 'demonstrated' by Sir Balin, including falling, pit traps, and firing arrows at goblins in the distance in the dark...&lt;br /&gt;&lt;br /&gt;Admittedly, most long term players have altered these simple and elegant rules slightly - shields, variable damage, splitting defence, but the fundamental basis is there, and it didn't involve THACO or any arcane charts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-4089525117355689205?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/4089525117355689205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/06/combat-in-dragon-warriors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4089525117355689205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4089525117355689205'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/06/combat-in-dragon-warriors.html' title='Combat in Dragon Warriors, 1985...'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-AQsb3xhKCtU/T8xxHzwsl7I/AAAAAAAAASU/FxXXG8oXTRQ/s72-c/DW+combat.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-4972356882385616765</id><published>2012-06-04T01:24:00.000-07:00</published><updated>2012-06-04T01:24:26.604-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World Building'/><category scheme='http://www.blogger.com/atom/ns#' term='Geography'/><title type='text'>Kheldaria Part 2, Provinces</title><content type='html'>So I've introduced the central 'empire' in my campaign world, &lt;a href="http://dancingdragonsjaws.blogspot.co.nz/2012/04/k-is-for-kheldaria.html"&gt;here&lt;/a&gt;, but this is a little too light to form a framework, or skeleton for actually running adventures in.&lt;br /&gt;&lt;br /&gt;And in a few brief moments of great inspiration, I jotted down some ideas for each province, or Duchy of the land. Just enough to give a basis for geography, settlement patterns and dominant economics, that can be expanded on when players get close.&lt;br /&gt;&lt;br /&gt;Kheldaria's lands are fertile and temperate, and agriculture has been continuous for millennia, with the Provinces of Task, Corst and Tarath famed for their expansive grainfields and fruit orchards. Casten and Lormon are more associated with vegetable farming and livestock. Forests and wetlands still abound, with some guarded by noble decree for hunting or as a preserve, and others forsaken and feared as monster rich wilderness areas. With the Great Plague just over 300 years ago, much formerly farmed lands were depopulated and villages abandoned, and the wilds have reclaimed what they once owned...&lt;br /&gt;&lt;br /&gt;There is a map, but it's hand-drawn, in pencil, mostly, and has so many annotations and scribbles from past groups, it makes little sense ot anyone else. Maybe one day...&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;u&gt;Provinces&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Brythyn&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Formerly the Capital, under the previous royal line, this area is dominated by the junction of the&amp;nbsp; Brythyn and Khelari Rivers, and city with the same name as the Province on the northern point where they meet. The Brythyn river is navigable up to the current Capital, Tarath, and most trade between the Empire and Southern Lands passes here, as the Kalari River is the major waterway defining the eastern edge of the Kheldarian Basin. The province extends from the City to the wide sloping plain on the banks of the Brythyn River, which is partitioned into many small, well defended holdings and manor houses, where high value animals and plants are cultivated. Keywords; Rich; Politics; Secrets.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Corst&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;A fertile and well watered flat land to the east and north of Brythyn that is dominated by farming. In summer, vast quantities of grain float up and down the Kalari River. Discrete areas of grapevine also allow the production of famed sweet wine wines. Although there are numerous towns and villages dotted through the landscape, wild forests, scrublands and moors hold many abandoned villages and keeps, and some of these are hideouts for bandits or worse. Keywords; Rural; Ruins; Wine&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Helvain&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-YPgkWdgC_Ag/T8xvoHOURTI/AAAAAAAAASE/LAzUhPmq49M/s1600/herding.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="146" src="http://4.bp.blogspot.com/-YPgkWdgC_Ag/T8xvoHOURTI/AAAAAAAAASE/LAzUhPmq49M/s200/herding.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;A drier province, Helvain is west of Corst and bordered to the east by the Kalari River as it swings to the north.&amp;nbsp; It is known for herding and livestock, with the eastern caravan route cutting north-south across the plains. It also contains quality horse stables, and vast herds of cattle and antelope raised for meat and hide. Helvain leather is famous and the leatherworkers of the town of Stalish are famous for their intricate and hard wearing works. Mining also occurs, with rich green emeralds extracted from the southern reaches of the Howling Hills. The rest of these hills are shunned, though, with strange lights and frightening howls reported regularly. Keywords; Cattle; Caravans; Haunted&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Lormon&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-WQLadGS1bHk/T8xvExpylGI/AAAAAAAAAR8/mgoAhGwzQnA/s1600/haunted-woods-forest-eerie.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="218" src="http://1.bp.blogspot.com/-WQLadGS1bHk/T8xvExpylGI/AAAAAAAAAR8/mgoAhGwzQnA/s320/haunted-woods-forest-eerie.jpg" width="320" /&gt;&lt;/a&gt;Known mostly for the production of vegetables, herbs and peat and coal from the swampy moorlands, Lormon is north of Helvain and a lot damper. Thunder Pass is the main route across the Titan Mountain Range that separates Kheldaria from the eastern coastal cities, and many caravans and travellers pass through this province. As a result, the people are quite friendly, and there are many inns and hostels on the main highway. However, there are also many villages scattered through the woods and swamps, joined only by tenuous trails across the wilderness, where strangers are often lost. Keywords; Herbs; Swamps; Cults&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tordath&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Situated along the northern border of Kheldaria, just to the west of the Free City of Gesdyn, City of the Vampire Lord, which overlooks the lake of the same name, Tordath is known for its military forces, and the open warfare that erupts between nobles on occasion. Bordering Gesdyn, and the clan holdings of the Carodin, the Horse Lords, and even the frozen tundra of the northern lands of Komesh, the people of this province have a long history of martial tradition. Tordath armour and blades are dependable and strong, forged from Lormon coal and Ironholm ore, and are favoured throughout the Empire and beyond. There is also a large honey industry, and potions and salves for healing are made and exported. The population is robust, healthy and somewhat argumentative. Keywords; Battles; Industry; Guards&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Task&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;This expansive golden sandstone city towers over the surrounding grain and cornfields, in almost the dead centre of Kheldaria. The Duke rules with an iron hand, and the many travellers and traders that pass through will see the many indentured serfs toiling in the fields in the hot sun. Most of the land based trade of the Empire passes through here, and all goods can be brought and sold in the many shops in the ancient catacombs below the city. A great amount of politicking and economic manoeuvring occurs in the upper reaches of the city as well. Keywords; Guards; Money; Power&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Casten&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-K7nQk6K0E8Q/T8xwjWF1GOI/AAAAAAAAASM/2MUXL8QUc8E/s1600/Keep+Borderlands.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="143" src="http://3.bp.blogspot.com/-K7nQk6K0E8Q/T8xwjWF1GOI/AAAAAAAAASM/2MUXL8QUc8E/s200/Keep+Borderlands.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;The newest province, awarded this status under the current royal line around 100 years ago, Casten occupies the northwestern corner of the Empire. It is growing in population and settlement, with industries such as furs, wool and timber exported to the rest of the Empire, and several new villages and towns being established in wilderness areas. This industry avoids the legendary Forest of Arkodan to the north, with its strange and forbidding reputation. Keywords; Young; Wilderness; Growing&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Taroth&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;The current Capital of the Empire, and seat of the Royal Family. It consists of fertile cropland, many bustling towns and Griffin Valley, sacred to the Royal Line. The Royal Court, and the centralised political power of the Realm is based here, along with much of the specialised and technical industry and foreign influence in the land. Keywords; Real Power; Politics; Sophistication&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So far, two groups have adventured around Helvain, and one ended up travelling to the Eastern Coastal Cities and then looping around the north to end up in some intrigue in Tordath, before settling in Brythyn. The other headed south and were lost in Elven ruins, never seen again. The current group in far to the west of the Empire, but is headed in that direction.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-4972356882385616765?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/4972356882385616765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/06/kheldaria-part-2-provinces.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4972356882385616765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4972356882385616765'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/06/kheldaria-part-2-provinces.html' title='Kheldaria Part 2, Provinces'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-YPgkWdgC_Ag/T8xvoHOURTI/AAAAAAAAASE/LAzUhPmq49M/s72-c/herding.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-6639071002403104469</id><published>2012-05-28T02:09:00.002-07:00</published><updated>2012-05-28T02:09:46.771-07:00</updated><title type='text'>Random Update...</title><content type='html'>Poor neglected blog....&lt;br /&gt;&lt;br /&gt;Being transferred for work, to a larger city about 2 hours drive away. More traffic, more expensive, but having to go over each weekend to look for a house to rent/buy. Still, lucky to have a job the way things are going...&lt;br /&gt;&lt;br /&gt;But change is not always bad, and I'm sure things will work out, somehow...&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;Live Play – Three Strangers Campaign.&lt;/b&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;So managed to fit in half an adventure last week.  Doesn’t happen all that often with all the pressures of middle life, but it went surprisingly well.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;i&gt;Dramatis personae  &lt;/i&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;Kaz-hel&lt;/b&gt;, Northern Vulzar Barbarian, from a race famed for brutal combat, slave taking and ritual sacrifice. He was betrayed, captured, escaped and lived with plains nomads for a year, making his way southward to the Long Lake. Pale skin, white hair, and tall and strong, but think wiry tendons rather than Conan-like muscles.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;Thomas&lt;/b&gt;, Woodsman/Explorer, from a small rural kingdom to the south west. Was learning to be a trader through the villages, until his father died and the village herbalist stole his true love. Took to wandering, and ended up with these guys.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;Kalastra&lt;/b&gt;, Exotic sorceress from the Ghisan Lands, where fire elementals are worshipped and family is more important than law. She is the hope of her noble but impoverished clan and is searching the northern lands for power and treasure.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;And the Dwarven NPC henchman, &lt;b&gt;Ersk&lt;/b&gt;, rescued from goblin captivity by Kalastra a few adventures ago, he has gained two fighter levels and is devoted to his rescuer.&amp;nbsp;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;All 3rd level at the start of this adventure, except Ersk, on 2nd. &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;They have been in a few missions around the Long Lake area, including the first adventure and a half of the Age of Worms adventure path. This finished when we all decided that the second adventure was too long, combat heavy and boring, so now they are travelling again.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Note – this is using Dragon Warriors rules, which are surprisingly similar to the intent and feel of OD&amp;amp;D.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Key differences – roll LOW to hit, rather than high; there are not many HPs to go around, so be careful; I’m using variable weapon rules, and, combined with the lack of HPs, combat can be harsh. Also, sorcerers have a pool of magic points and a list of six spells per level to choose to cast.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;I’m also trying on old Dungeon Magazine adventures for ideas, although the majority require stripping back to the chassis and rebuilding to fit my system and my world.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Anyway, travelling east from the City of Mortweg, the band stopped off to weather a storm at a mid sized village, and ended up slaying a mummy, restoring a noble lineage and beating down the bad guys (“Bogged Down”, Dungeon #103).&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Then onto the City of the Invincible Overlord, where they stocked up, and a barkeep recommended that they travel west then north, along lesser roads rather than the main highway to the northwest. This led then to a quiet country inn, where a cleric begged for their help…&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;This instalment started when I picked up &lt;b&gt;Elexa's Endeavours &lt;/b&gt;(Dungeon #53). A cleric has returned from the Crusades and found her old uncle, alone in his keep, has, along with the keep, been captured by a band of bandits, each of whom has a reasonably detailed background and personality.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;In the adventure the bandits have found the scroll that seals the keep up with an Impermeable Shield Spell, and the party must cross the forest to seek the help of a wizard named Jarrow, the uncle’s friend, to get in.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;I’ve decided, in limiting functional magic, that instead of the scroll, etc, the keep is just really well secured, and they need to see the wizard about a secret entrance.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Having scouted out the keep (from a distance), they took the advice of Elexa, and headed to the forest they must cross to the wizard's tower.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Getting to the forest, they are confronted by a Chevaller, whom I have decided is one of an order of rangers in this part of the world, who hunt and destroy werewolves. This one, Sebastion, was searching out a local lair of the beasts, and, after determining through various means the party were not lycanthopes, hinted (rather directly) that the gift of enchanted arrows would allow him to aid them.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;So Thomas parts with half a dozen elven arrows – magical, but one can never trust elves... and Seb leads them on a disused path through the dark woods. Except when they encounter a line of four werewolves pretending to be lost monks. Seb sees through this immediately, and starts firing arrows, and when the party get the idea (fangs, hair, etc) the battle starts.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;It went well – Thomas took a scratch, Ersk lost most of his health with one blow from the leader, and things were looking dangerous until Kalastra cast 'Command' on one of the last two remaining werewolves and although it was slain, it distracted the lead werewolf long enough to kill it the next round.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Then, pausing only long enough to bind wounds and cast a heal spell on Ersk, they tracked the pack to its lair and once again engaged battle – this time relying on ranged missile and magic fire at first. The gold found in the lair was split with Seb, and he led them the rest of the way to the wizard's tower.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-_IOa-Rxyn3U/T8NAePmdkeI/AAAAAAAAARw/wSLbd5MImOQ/s1600/Wyvern-1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-_IOa-Rxyn3U/T8NAePmdkeI/AAAAAAAAARw/wSLbd5MImOQ/s1600/Wyvern-1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;And, sitting on the roof, was a rather large, angry, wyvern, with 67 hit points (more than the entire party) and scales like plate armour. Battle was fierce, with the barbarian not being able to land a hit, and Ersk handing out useful damage. Eventually Kalastra's fire spells and Thomas's other quiver of magic arrows turned the tide, along with the wyvern spreading it's hits around rather than focussing on one target.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Under the wyvern was the remnants of Jarrow, the wizard.  Only a foot and a hand. Turned out the wyvern had taken him by surprise, and eaten him, thus making their quest that little bit harder.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Fortunately, when entering the tower (through the use of a 'Portal' spell – I think it works the same as 'Knock' in D&amp;amp;D) Ersk's googles of finding allowed him to discover the secret room with the staircase leading to Jarrow's bedroom. Once up there, they spiked the door and settled down to recover from the battles.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Looking at the rest of the adventure, there is a LOT of combat, with every room in this tower containing guardians. I'm going to cull a lot of them, as I do find D&amp;amp;D a bit too combat heavy for my tastes.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Until next time... &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-6639071002403104469?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/6639071002403104469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/random-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/6639071002403104469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/6639071002403104469'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/random-update.html' title='Random Update...'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-_IOa-Rxyn3U/T8NAePmdkeI/AAAAAAAAARw/wSLbd5MImOQ/s72-c/Wyvern-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-4955566359755835302</id><published>2012-05-21T00:58:00.002-07:00</published><updated>2012-05-21T00:58:26.003-07:00</updated><title type='text'>Four rather average NPCs</title><content type='html'>I'm not sure that RPGs have enough average, down-on-their-luck fellow adventurers, drinking companions and collogues to swap stories of daring and disappointment with.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-ZfsD4HkJSw4/T7n01TMlOvI/AAAAAAAAARk/GVDoPwewEqI/s1600/Level1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://2.bp.blogspot.com/-ZfsD4HkJSw4/T7n01TMlOvI/AAAAAAAAARk/GVDoPwewEqI/s320/Level1.jpg" width="320" /&gt;&lt;/a&gt;These are not companions to venture into dungeons with. These are the familiar barflys or members of other adventuring bands, that the PCs encounter on occasion, and swap tales of dungeons plundered, or fled from in horror, as they down pint after pint of foul smelling village ale inbetween more dangerous pursuits.&lt;br /&gt;&lt;br /&gt;Here's four of them.&amp;nbsp; I've had them jotted down on a scrap of notepaper for a long time - I think I was reading a rather twinky NPC list from a Forgotten Realms sourcebook, and I noticed that none of them moved in the same circles as my players...&lt;br /&gt;&lt;br /&gt;Without further ado;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Quirn the Landless&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;A mid-level fighter and wanderer, experienced in fighting bandits and living off the land, if needs be. Rather happy-go-lucky, robust and sturdy in a fight, and trusting of other decent seeming sellswords and hedge mages. Usually found in a tavern, either close to broke, or on the path of a dodgy Get Rich Quick scheme. Always survives, most often with just enough coin to maintain his current station in life.&lt;br /&gt;&lt;br /&gt;Wears grey wyvern skin armour (fits as heavy leather, protects as a mail shirt), and wields a +1 elven sword and matching dagger. Also has a crossbow and the ugliest horned helmet you've ever seen. Ask him about the armour - it's a good story, and he'll buy the first round while telling it.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Prince Morton&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;The dispossessed minor heir of a tiny, isolated mountain range that no-one has ever heard of. Competent with both healing and fire magics, he maintains a good natured noble air despite his hand-to-mouth lifestyle and less than charming companions. He is distracted and diffuse, and addresses all with noble speech, from real nobility to charmless goblin slaves, which makes him a welcome rarity in many dark and dangerous locales.&amp;nbsp; Treated almost as a lucky mascot by his current companions.&lt;br /&gt;&lt;br /&gt;Wears smooth, shiny black leather boots and matching belt, ornate white shirt and velvet cape (always clean and pressed in the morning, despite the previous days endeavours), with a succession of different circlets or crowns, which gives him an unusual appearance in the average village inn. Wields various daggers, wands, amulets and magical rings that he produces from a wide range of unseen pockets.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;She'al Redhands&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;A block-like fighter and brawler from Southern lands, with mid length dirty blond hair and a huge laugh. She eats and drinks huge amounts, and can drink most men and a fair number of dwarves under the table. Despite this, she is unusually intelligent and insightful, and her sharp wits make her rather dangerous fun when drinking. Any &lt;a href="http://jrients.blogspot.co.nz/2008/12/party-like-its-999.html" target="_blank"&gt;carousing &lt;/a&gt;in her company requires double the amount of gold intended to be spent, and results in double experience gained for your gold (therefore FOUR times the planned experience) and double of any repercussions of the night. This can result in burning down the tavern. Twice. That takes skill. Or having two different affairs with two different married partners in one night. Possibly at the same time.&lt;br /&gt;&lt;br /&gt;She wears a mail and metal scale vest, leather bandoleers with twin dwarven shortswords, and a back-slung short hafted battleaxe, with a small buckler.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tarneth the Silent&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;A tall, gaunt, dark-haired ranger-fighter. Quiet and still, with a vaguely unsettling air, and speaks in single word sentences. Very observant and competent with traps and secret doors, both finding and disarming/opening.&amp;nbsp; He is said to have been jovial and gregarious until a certain dungeon experience, that he never speaks of, and no other survived.&lt;br /&gt;&lt;br /&gt;Wears dark leather armour, with a silver belt buckle, and a dark hooded cloak. Carries a thin curved eastern sword that gives off a chill mist when drawn, and causes watchers to turn their eyes away. Also wears a crystal teardrop pendant, that contains the image of a beautiful but unearthly elven maiden.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-4955566359755835302?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/4955566359755835302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/four-rather-average-npcs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4955566359755835302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4955566359755835302'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/four-rather-average-npcs.html' title='Four rather average NPCs'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-ZfsD4HkJSw4/T7n01TMlOvI/AAAAAAAAARk/GVDoPwewEqI/s72-c/Level1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-806103478943138068</id><published>2012-05-17T02:25:00.003-07:00</published><updated>2012-05-17T02:25:58.504-07:00</updated><title type='text'>T is for Treasure Troves...</title><content type='html'>So I didn't finish the A to Z this year (must start planning early in 2013...) but I've got a few ideas that fit into where I left off.&lt;br /&gt;&lt;br /&gt;And T was originally going to be taxes, but turned into treaure troves while I was writing. Oh, well. &lt;br /&gt;&lt;br /&gt;The standard coin in my realms is the silver piece, and I'm playing with the idea that it's about equivalent to $100 these days, in terms of it's worth. So your normal peasant deals in copper and iron pieces and bits, and barters a lot.&lt;br /&gt;&lt;br /&gt;A good tradesman, or a soldier on active duty, gets 1 SP/day as one days normal pay (the soldier's doesn't count for their food, which is usually taken out of it by a well-meaning officer). And a normal delivery mission that only armed adventurers can accomplish, with a few random encounters, might pay 5 GP each, providing the client stands to make much more money out of it.&lt;br /&gt;&lt;br /&gt;This money poorness means that the average looted, buried or discovered treasure is worth a lot more than in other settings, and there are a number of shifty and avaricious nobles that consider that anything found on, within or even near their lands belongs, rightfully, to them. That's the problem with any feudal setting...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-_PGRtsX6YA0/T7TC_imTFAI/AAAAAAAAARI/up1DIU_0e7I/s1600/antiques_hoard.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="166" src="http://1.bp.blogspot.com/-_PGRtsX6YA0/T7TC_imTFAI/AAAAAAAAARI/up1DIU_0e7I/s200/antiques_hoard.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://en.wikipedia.org/wiki/Treasure_trove" target="_blank"&gt;Treasure troves &lt;/a&gt;have their own legal and financial ramifications in real life. Where they can be guarded by magic, goblins, undead and worse, it gets even more complicated... These are reasonably common, both in terms of coins and gems looted from dungeons, and chests buried by rich or endangered people, as there are really no banks or banking structure, except for the rare money changer who will safeguard your precious coins for a small monthly fee...&lt;br /&gt;&lt;br /&gt;To prevent any peasant who find a buried chest of coins from going AWOL, and to give armed strangers a reason to brave undead strewn tombs to liberate cold hard cash, there is a legal code in Kheldaria that most of the smaller surrounding kingdoms roughly apply as well.&lt;br /&gt;&lt;br /&gt;For found treasure troves that have clear ownership (anything from jewellery known to have been stolen recently to several hundred year old remains bearing the Kordalh family seal), it is returned to the rightful owner, if they can be found within one year. The finder, if they found it legally, is entitled to 10% of the total assessed worth of the treasure, as is the Crown. If no owner is found, it defaults to the Crown, who happens to be the nearest Baron or Duke.&lt;br /&gt;&lt;br /&gt;For treasure liberated on civilised lands that is unowned, half goes to the liberator and half to the land owner, with the Crown taking 50% of the total at the start in finders taxes. If the land is owned by the Crown (e.g. common grazing land, forests claimed by a noble, etc) it gets 75% of the total. Usually an armed group braving the bandits lair will negotiate a payment for undertaking the task in the knowledge that some or most of their loot will be claimed by the Lord that hired them.&lt;br /&gt;&lt;br /&gt;For valuable loot claimed from Wilderness, or Areas of Astounding Danger (such as your local megadungeon), where the Crown is not in control, and can't really pretend that it is, the Crown can claim 20%(when you set foot back in civilisation). Justified as paying for said civilisation.&lt;br /&gt;&lt;br /&gt;Note that this is only for large hauls. Not the 10 GP found in a werewolf's lair, or worn jewellery.&amp;nbsp; But if you limp back into town with a donkey burdened down with chests, or have a sack bulging with jewels and silver candlesticks, the guards will want to know where you got it from, and will summon a tax collector to properly assess it.&lt;br /&gt;&lt;br /&gt;Also, it's a relatively low magic setting, so magical gems, robes, etc are judged based on their apparent cost, unless one fires off while the tax collector is watching...&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kW4f77s1oVc/T7TD1Na_n-I/AAAAAAAAARQ/udWP8vnFHUA/s1600/scandinavian-tax-collectors-an-ancient-tradition.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="151" src="http://2.bp.blogspot.com/-kW4f77s1oVc/T7TD1Na_n-I/AAAAAAAAARQ/udWP8vnFHUA/s320/scandinavian-tax-collectors-an-ancient-tradition.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Scandinavian Tax Collectors - probably on the left...&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;And because you can't catch every tomb robber and looter before they spend, bury or gamble away the loot, there is the seasonal arms tax - 1 jade piece (worth 2.5 SP) per large weapon, 1 SP per dagger and shield, and armour from 1 SP for leather to 1 GP for full plate. Mages pay a set fee of 5 SP, as no-one will rummage around in their backpack for fear of a curse or worse. When this is levied, a receipt will be provided, and it prevents any further taxing (of this type) until the next season. And beware - although this receipt is valid throughout all Kheldaria, most smaller kingdoms that mirror the taxes do not recognise each others receipts. So travellers of a martial bent may find themselves taxed multiple times during a voyage.&lt;br /&gt;&lt;br /&gt;Hiding one's loot or possessions before entering the city or passing the guard tower may seem attractive, but there is a reasonable chance that someone may find or steal it, and laying claim to items of worth that have obviously been hidden to avoid taxes is legally frowned upon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-806103478943138068?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/806103478943138068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/t-is-for-treasure-troves.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/806103478943138068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/806103478943138068'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/t-is-for-treasure-troves.html' title='T is for Treasure Troves...'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-_PGRtsX6YA0/T7TC_imTFAI/AAAAAAAAARI/up1DIU_0e7I/s72-c/antiques_hoard.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-7746988932941833453</id><published>2012-05-15T14:23:00.002-07:00</published><updated>2012-05-16T01:07:40.194-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy; Stealing Ideas'/><title type='text'>Stealing from Gamebooks #2 - Citadel of Chaos</title><content type='html'>Well, recovering from my first experience as a barista, as my wife's monthly craft market's usual coffee van couldn't make it, so she volunteered me and my home &lt;a href="http://www.sunbeam.com.au/products/kitchen/em6910/" target="_blank"&gt;espresso machine &lt;/a&gt;for the day.&amp;nbsp; Not bad - 17 coffees and 4 hot chocolates, mostly in a half hour rush at 10:30. It's not a bad job.&amp;nbsp; You give people coffee and they give you money and are appreciative. Sort of like a legal drug dealer. Although the concentration required to get a reasonably good home setup producing continuously good shots takes a lot of concentration.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-R0Z0inPM8gQ/T69_mmkTRoI/AAAAAAAAAQk/QN3v8GTe2Ac/s1600/The_citadel_of_chaos.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-R0Z0inPM8gQ/T69_mmkTRoI/AAAAAAAAAQk/QN3v8GTe2Ac/s200/The_citadel_of_chaos.jpg" width="120" /&gt;&lt;/a&gt;Anyway, next on my pillaging list is &lt;u&gt;&lt;b&gt;The Citadel of Chaos&lt;/b&gt;&lt;/u&gt;.&amp;nbsp; Harder and more whimsical than the Warlock, Balthus Dire has the strangest friends...&lt;br /&gt;&lt;br /&gt;What have I picked up?&lt;br /&gt;&lt;br /&gt;-An enchanted throwing dagger. Shiny metal blade, strange green leather hilt inlaid with strange dark gems. There are dark stories of the Assassin's Blade. It is usually discovered in the treasure hordes of minor beasts, and used for acts of daring and murder. Used in hand-to-hand combat, it conveys no advantages, but when thrown, it never misses (target has to be within reasonable range, and visible, and reachable) and does 2d6 damage (this is in Dragon Warriors, where you start off with between d6+4 and d6+7 health points, and if you're lucky, gain one a level). It then vanishes, presumably to be found by a minor beast...&lt;br /&gt;&lt;br /&gt;-An Unusual Trap. A rack of wine bottles. When the trap is triggered, they start firing out at the party - wither bottles, or their corks. Either way, the shock makes them think they are under attack, minor damage (if unlucky) and a heap of noise and mess.&lt;br /&gt;&lt;br /&gt;-Slumberberries. A twisted shrub, with diamond shaped leaves and small flat berries, that give the shrub it's name.&lt;br /&gt;&lt;br /&gt;-Hogweed Essence. Repels stone-based creatures. Why not? Random name, useful effect.&lt;br /&gt;&lt;br /&gt;-A Charmed Amulet. Actually, despite it's high asking price, it's merely a jewel of light set in a precious metal pendant. However, it does convey a sense of luck and protection. And thinking about it, jewels of light should be one of the most common treasures anywhere where adventurers tread, given their lack of survival rate.&lt;br /&gt;&lt;br /&gt;-Sewer Snake. Yes, it's a snake, that looks like a rope, and hangs around in sewers. Fun for the whole family!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-GG1en_B1X-4/T7DU7zMp53I/AAAAAAAAAQw/QEBOVgAZpro/s1600/COC+Rhino_Man.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-GG1en_B1X-4/T7DU7zMp53I/AAAAAAAAAQw/QEBOVgAZpro/s320/COC+Rhino_Man.jpg" width="236" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;-The Rhino-man. I've got a kingdom of beastmen pencilled in, far to the south, as civilised and intelligent as humans. But although they are more powerful individually, their bestial nature sometimes clouds their judgement. And here's another 'type' to add.&lt;br /&gt;&lt;br /&gt;-The Miks. Fey, other-worldly, and Masters of Illusion. No-one knows what their true form is - rumoured to be a thin, gracile elf-like race. They are aggressive, and use thin stiletto-like daggers. They can appear in any form, man, beast or object, but cannot use metal in any disguise and cannot cast illusions over any other objects. If encountered, they commonly drift from one form to another, confusing most watchers. They can be bribed with magical items or potions, however, even though they serve the forces of Chaos.&lt;br /&gt;&lt;br /&gt;-Calacorms. Two headed lizard men, grey with long tails, from windswept rocky deserts. Simple minded, deathly afraid of mice, contented with little and reliable to carry out repetitive tasks, even though the two heads constantly bicker and argue.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-iF_EBduCHRY/T7LHH_MCVtI/AAAAAAAAAQ8/pKzFMXCgHQ0/s1600/COC+-+Balthus_Dire.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-iF_EBduCHRY/T7LHH_MCVtI/AAAAAAAAAQ8/pKzFMXCgHQ0/s320/COC+-+Balthus_Dire.jpg" width="233" /&gt;&lt;/a&gt;-Dungeon chamber setup - a small chamber with a stone altar in the middle, holding three silver chalices with different coloured liquids, while a number of gremlins fly around near the ceiling. Drink the potions, or mix them together? Attack the gremlins, or see which chalice they are drinking out of?&lt;br /&gt;&lt;br /&gt;-And Balthus Dire.&amp;nbsp; THAT"S what a sorcerer warlord should look like. Along with distinctive hair. There's another, better quality &lt;a href="http://www.legrimoire.net/store/en/galerie-des-artistes/126-citadel-of-chaos-balthus-dire-russ-nicholson.html" target="_blank"&gt;picture &lt;/a&gt;of him out there in the interweb, but he's wearing Roman sandals and walking the lizard, which does not behove an Evil Warlord.&lt;br /&gt;&lt;br /&gt;Again, all pictures drawn by and probably still the property of &lt;a href="http://russnicholson.blogspot.co.nz/" target="_blank"&gt;Russ Nicholson&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-7746988932941833453?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/7746988932941833453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/stealing-from-gamebooks-2-citadel-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/7746988932941833453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/7746988932941833453'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/stealing-from-gamebooks-2-citadel-of.html' title='Stealing from Gamebooks #2 - Citadel of Chaos'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-R0Z0inPM8gQ/T69_mmkTRoI/AAAAAAAAAQk/QN3v8GTe2Ac/s72-c/The_citadel_of_chaos.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-3891091436177877978</id><published>2012-05-12T02:40:00.000-07:00</published><updated>2012-05-12T02:40:44.715-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy; Stealing Ideas'/><category scheme='http://www.blogger.com/atom/ns#' term='Random'/><title type='text'>Stealing Stuff from Gamebooks... #1 - The Warlock...</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-QCDlADAeqCI/T64naENdKgI/AAAAAAAAAP8/h_-FOYQwyTQ/s1600/Warlock+cover.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="252" src="http://3.bp.blogspot.com/-QCDlADAeqCI/T64naENdKgI/AAAAAAAAAP8/h_-FOYQwyTQ/s320/Warlock+cover.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Showing the full glory of the wrap-around cover...&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;I first encountered the whole RPG scene the same way as a lot of people my age or older - transferred to a new school aged 7, I found &lt;a href="http://fightingdantasy.blogspot.co.nz/2008/02/1-warlock-of-firetop-mountain.html" target="_blank"&gt;The Warlock of Firetop Mountain&lt;/a&gt; in the school library.&lt;br /&gt;&lt;br /&gt;And then the Puffin order-by-mail book club that all schools in NZ had in those days had the other books, as they were released, for a really cheap price (getting kids to read... if only they knew). I think I got up to Number 7 (Island of the Lizard King) that way, as I don't remember seeing Scorpion Swamp until I reached University... This was something different, and the feeling of not knowing what to do or how to react in some situations was exciting. I think a lot of my RPGing these days is trying to recapture the immersion of that first couple of decisions in the Warlock, along with the concept that my choices matter...&lt;br /&gt;&lt;br /&gt;Anyway, I've started collecting them again, as they are no longer the cherished possessions of kids, and can be found in second hand book stores for a handful of dollars these days.&lt;br /&gt;&lt;br /&gt;And I'm TRYING to use them as cheapish inspiration for my current GMing and worldbuilding endeavours.&lt;br /&gt;&lt;br /&gt;So, without further ado, here's what I've gathered from the Warlock...&lt;br /&gt;&lt;br /&gt;- A Mage's Power - rumours in the village suggest the Warlocks power may come from an enchanted deck of cards, or from shadowy gloves he always wears... Perhaps a PC's sorcerous abilities don't come from strange dimensions or ancient runes, but from a mundane object they acquired.&lt;br /&gt;&lt;br /&gt;For the deck, give them a card every spell they learn. Use an ordinary deck - most people are smart enough to connect the two. This means that they can also 'lend' the odd spell to their friends or comrades, by physically giving them the card. But they can't use it again until it's returned, and if it gets eaten or burnt, then it's lost forever...&lt;br /&gt;&lt;br /&gt;And gloves? A subtle form of magic, but perhaps while they can only use magic when wearing the gloves, there's something they can't do while wearing them.&amp;nbsp; Eating, drinking, sleeping...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-6dFUPzhdvU0/T64pGMoyumI/AAAAAAAAAQE/Eo7MNFgliwQ/s1600/WOFM+-+tools.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-6dFUPzhdvU0/T64pGMoyumI/AAAAAAAAAQE/Eo7MNFgliwQ/s320/WOFM+-+tools.jpg" width="216" /&gt;&lt;/a&gt;&lt;/div&gt;- The magical tools extending the dungeon as you watch (no, I'd never come across anything like this before). Adds a different sense to the adventure than I've been using recently. Perhaps I need more whimsy... &lt;br /&gt;&lt;br /&gt;- Di Maggio's Spell of Dragonfire, or anti-Dragonfire, actually. Worth a quest or two to get hold of.&lt;br /&gt;&lt;br /&gt;- Random dungeon furnishings - a hidden chamber containing a jar of pickled eggs, random levers behind loose stones (the power of temptation) and a trapped rope...&lt;br /&gt;&lt;br /&gt;- a Healing Fountain, with a cheap misspelled sign reading "Do not drink"&lt;br /&gt;&lt;br /&gt;- Holy Water, blessed by the Overpriest of Kaynlesh-Ma. Where-ever that is, it sounds impressive.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-VfrU6rKzJEM/T64sLjulDqI/AAAAAAAAAQQ/a1ZSfOl8FjE/s1600/WOFT+-+ghoul.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-VfrU6rKzJEM/T64sLjulDqI/AAAAAAAAAQQ/a1ZSfOl8FjE/s200/WOFT+-+ghoul.jpg" width="142" /&gt;&lt;/a&gt;- A room, containing a table with two helmets - one bronze, the other iron. Which one to wear? Which one might be cursed? What happens if you grab both?&lt;br /&gt;&lt;br /&gt;- Don't have ghouls jump out and attack people immediately. Wait until they search the decomposing body for gold, and see how they jump when it reaches out and grabs them.&lt;br /&gt;&lt;br /&gt;-Living Murals, lining a room or corridor.&amp;nbsp; Writhing and twisting, and silent when light shines on them, but in darkness, they howl and scream in an unearthly (and monster summoning) manner. And what is the truth behind them?&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-VSAfvtnwfRs/T64sqwvlU9I/AAAAAAAAAQY/LP4lK0l9JkU/s1600/WOFM+-+giver+of+sleep.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-VSAfvtnwfRs/T64sqwvlU9I/AAAAAAAAAQY/LP4lK0l9JkU/s320/WOFM+-+giver+of+sleep.jpg" width="230" /&gt;&lt;/a&gt;&lt;/div&gt;-The Giver of Sleep.&amp;nbsp; A magnificent bow and one silver arrow, in a labelled ornate case. The bow will only fire that one arrow, and it is rather pitiful unless used against one key foe.&lt;br /&gt;&lt;br /&gt;-And boots abandoned in a dungeon, that register as magical, and stick to the floor when worn.&amp;nbsp; The old gags are the best....&lt;br /&gt;&lt;br /&gt;All B&amp;amp;W illustrations, of course, drawn by Russ Nicholson, who is posting a lot of them on his website, &lt;a href="http://russnicholson.blogspot.co.nz/" target="_blank"&gt;The Gallery&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It's interesting, picking out the small, incidental bits that are completely incidental to the main quest, and I'm seeing these dry up as the series gets into the high numbers.&amp;nbsp; Here, everything is highly orchestrated, and there is little time or space for mere dressing. Still, we'll see...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-3891091436177877978?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/3891091436177877978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/stealing-stuff-from-gamebooks-1-warlock.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/3891091436177877978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/3891091436177877978'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/stealing-stuff-from-gamebooks-1-warlock.html' title='Stealing Stuff from Gamebooks... #1 - The Warlock...'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-QCDlADAeqCI/T64naENdKgI/AAAAAAAAAP8/h_-FOYQwyTQ/s72-c/Warlock+cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-8562128155115167830</id><published>2012-05-11T03:33:00.000-07:00</published><updated>2012-05-11T03:33:16.994-07:00</updated><title type='text'>Doppelgangers</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-NSrom9wqV9M/T6zZhMNl9uI/AAAAAAAAAPw/Mq5P0znfnbc/s1600/Doppelganger+1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-NSrom9wqV9M/T6zZhMNl9uI/AAAAAAAAAPw/Mq5P0znfnbc/s1600/Doppelganger+1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;I've recently read a lot of D&amp;amp;D adventures that have these androgynous, mind reading, faceless, perfect imitators serving merely as one trick ponies - just a normal assassin/usurper/contact that the PC's can't trace/kill/identify.&lt;br /&gt;&lt;br /&gt;Frankly, the idea of something like that floating around out there terrifies me. They can imitate ANYONE, perfectly. In a normal fantasy world, this should also terrify everyone, almost all the time. The average village or town should be ripe for the picking for these creatures, and there is no explanation as to why they haven't already taken over.&lt;br /&gt;&lt;br /&gt;The main issue (IMHO) is the lack of any aim or objective for doppelgangers. Why do they spend their time skulking in damp ruins, at the beck and call of More Evil masters or mistresses? Why doesn't being forced to read every mind around them drive them mad?&lt;br /&gt;&lt;br /&gt;Well, as far as I'm concerned, they are already mad. The voices running through their heads are the thoughts of others around them, and although they can 'pick off' the most relevant or useful thoughts to maintain their disguise and protect themselves (possibly an almost subconscious ability), the rest of their mind is a swirling, chaotic maelstrom. &lt;br /&gt;&lt;br /&gt;Although they are excellent, high priced and capricious killers, assassins and spies, and willingly hired by those who need those skills, both 'good' and 'evil', none but a select few know that they serve a secret, truly dark force that plays a very long game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;A "Just So" Story.... &lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;In the confusion of the fall of the First Empire, a deep seated cult of a nameless Elder Power sought to achieve Godhood, by sacrificing the souls of the inhabitants of a major city at a critical astrological conjunction by the use of forbidden death magic.&lt;br /&gt;&lt;br /&gt;Something failed at a critical time, possibly betrayal from within, and instead of godhood, the full membership of the cult was infused with a dark curse. This allows them to alter their physical appearance, etc, but has split them from who they were, and so they exist, unaging, and unable to reproduce, with no true identity of their own to return to.&lt;br /&gt;&lt;br /&gt;The city still remains, forgotten, dead and haunted, half flooded by a shallow lake that has formed in the last three thousand years. None go near it, as although empty during daylight hours, some nights see soulless husks of once living bodies rise and roam the avenues.&lt;br /&gt;&lt;br /&gt;And far underneath a mighty mountain range, in a huge underground fortress only reached by a long and twisting tunnel, a great black gem holds the souls of all 80,000 who perished in the city. It is a powerful but insane artifact, and tended by a twisted and deformed artificial construct on glass and metal, in the rough shape of a man. This holds the spirit of the cultist who betrayed the ritual.&lt;br /&gt;&lt;br /&gt;It (he or she, whoever they originally were, has been erased in three millennia of stark sanity, as powerful magics prevent insanity, confusion or even sleep) apparently controls the long-term plots and strategies of the scattered doppelganger race, as they make their way here inbetween missions to lurk in the darkness.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So this one of the Great Secrets of my campaign world. Only half a dozen people in the entire world know even part of this, and most of them are running for their life, hunted by shapechanging assassins.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-8562128155115167830?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/8562128155115167830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/doppelgangers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/8562128155115167830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/8562128155115167830'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/doppelgangers.html' title='Doppelgangers'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-NSrom9wqV9M/T6zZhMNl9uI/AAAAAAAAAPw/Mq5P0znfnbc/s72-c/Doppelganger+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-1079798425146956616</id><published>2012-05-09T00:26:00.003-07:00</published><updated>2012-05-09T00:26:52.910-07:00</updated><title type='text'>S for Sto-Nat, Library of.</title><content type='html'>&lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Well, I didn't make the full month of A-Z, and I'm a little disappointed about that. However, daily posting when one is NOT used to being concise or restrained is challenging, and I've spent the past 11 days without useful internet, so I've learnt a bit during this process.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Posts will continue, as I'm not out of ideas yet, but they will probably come less frequently.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Anyway, here's the last instalment of the A-Z for 2012;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;i&gt;The Library of Sto-Nat. &lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-VZ3VipnKtOc/T6oV1w0PR1I/AAAAAAAAAPk/NvKjgGvkUkM/s1600/city+walls.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-VZ3VipnKtOc/T6oV1w0PR1I/AAAAAAAAAPk/NvKjgGvkUkM/s320/city+walls.jpg" width="193" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The walls of the dark city of Sto-Nat are stained purple from the blood of countless sacrifices made by the Priests of the Temple of Nemesis over the centuries. In past times, the Spider God demanded that only elves were appropriate offerings, but, in recent times, even half-elven bandits captured by the city guards have been &lt;span lang="en"&gt;hung from rusted &lt;/span&gt;&lt;span lang="en"&gt;prison &lt;/span&gt;&lt;span lang="en"&gt;chains&lt;/span&gt;. The Temple is a stark, looming cathedral of black stone, polished to a mirror shine that is &lt;span lang="en"&gt;shattered by the sun.&lt;/span&gt; This temple has been supported by the long line of rulers mainly out of fear of the Priest's powers over the populace.  Temples to the Huntress and the All-Mother exist, although these are small and at the edges of the city, far removed from the grand temple near the centre. Buildings dedicated to the Mistress of Elements and the Mage also exist, tolerating and even supporting Nemesis’s priests in return for access to the dreaded library.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The city itself is reasonably clean, the midnight curfew is well respected, and if you don’t mind the occasional whiff of decaying flesh from the last set of sacrifices on the wall, it’s better than a lot of cities. Unless you’re an elf, of course. Disguises are recommended for half elves, too.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The city is also famed for its ancient annual tournament of song, where contestants, whether piper or choir, attempt to sing or play three&lt;span lang="en"&gt; famed lullabies in an ancient tongue&lt;/span&gt;, with the champion judged by the &lt;span lang="en"&gt;Keeper of the City Keys&lt;/span&gt;.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The Library of Sto-Nat is famed throughout the continent, both for its stored knowledge and its dark reputation. It is a vast underground labyrinth, thought to exist, at least partially, under the surface between the city and the equally dreaded Bloodwood to the east. The only known access is through the great rune carved Black Iron gates under the cobbles of the courtyard of the Governor’s Palace, reached by a long, wide stairway from the Courtyard of the Crimson King. It is here that the unearthly statue of the &lt;span lang="en"&gt;black queen chants a funeral march&lt;/span&gt; accompanied by the ringing of cracked brass bells. It is said if this song ever falls silent, the Fire Witch will be summoned back.&amp;nbsp;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Unless one holds a letter of access from the Grandmaster of Flame from the Temple of Nemesis, it costs one gold coin to enter to enter the Library.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Once inside, there is a large area containing cold stone desks and benches, where the few human guards and librarians spend most of their time at stone desks. Usually there will be a dozen or so scholars here also, transcribing some arcane lore from books located and dragged into this well-lit room.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;From here, a single stone and book lined passage takes one into the library proper. It splits, and splits again, and again, in an almost fractal pattern, to form a lattice of stone, space, and books. Occasionally, a small room will be encountered, holding all possible books on an extremely obscure topic, such as ear-spoons of the early Elven Queens, or the uses of holly bark to heal shape-changers.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;It is said that every book ever written exists in the library, and none have disputed this, for none have found the end limits of the library space. The areas within about 2 kilometres of the entrance are reasonably well known, and librarians can point visitors to appropriate locations for common, or not so common, inquiries. Beyond this ‘mapped’ area, the library continues, and the books get more eclectic and dustier. Passages twist back on themselves, climb lower or higher to new levels, and rarely, hidden doors or secret passages have been found, giving readers access to ancient, unimagined tomes. It is postulated that the furthest reaches of these tunnels must be situated in both past and future time, to contain all books. Malgras of Alholm was once lost for two weeks in a section ‘somewhere to the left’ after he stumbled into a rotating section of corridor. He stumbled through several hidden passages, finding a section containing only Nikkar rune painted animal skins, before somehow finding a familiar room. For him, though, the time seemed only like a few days, and as he had only a small water bottle, it seems as though something strange happened. He did not re-enter the library, ever.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;There are those that have not managed to return to daylight, and die quietly amongst the shelves. Some are said to rise again as strange undead curators of the library, and many who brave the outer reaches have spotted these wraith-like entities, gliding along the passages, seemingly caring for the books, and preventing their decay or destruction. It is thought that they flock to places where books are being damaged, and those removing books may be required to somehow convince the wraith that what they are doing is acceptable.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The library is known to have been in existence during the height of the reign of the Ancients, but is obviously not scaled to their size and therefore was not built, or used, by them. No other civilisations at that time would have the power or the interest in constructing such a place. Perhaps there is a book in some distant corner that details its construction and purpose?&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-1079798425146956616?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/1079798425146956616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/s-for-sto-nat-library-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/1079798425146956616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/1079798425146956616'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/05/s-for-sto-nat-library-of.html' title='S for Sto-Nat, Library of.'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-VZ3VipnKtOc/T6oV1w0PR1I/AAAAAAAAAPk/NvKjgGvkUkM/s72-c/city+walls.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-5612581374548007529</id><published>2012-04-27T00:34:00.005-07:00</published><updated>2012-04-27T00:34:55.672-07:00</updated><title type='text'>R is for ... Reading</title><content type='html'>Hi there&lt;br /&gt;&lt;br /&gt;So I'm off to the South Island (yes, exotic place names in NZ) tomorrow morning, with something from no to dubious internetness for the next 10 days.&lt;br /&gt;&lt;br /&gt;R was tricky, so here's a list of the books I've been &lt;b&gt;reading &lt;/b&gt;recently;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-NvX910qFXfI/T5pEjUak4JI/AAAAAAAAAO0/9tv_DWOFcAY/s1600/Empire+in+Black+and+Gold.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-NvX910qFXfI/T5pEjUak4JI/AAAAAAAAAO0/9tv_DWOFcAY/s320/Empire+in+Black+and+Gold.jpg" width="197" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Adrian Czajkowski's &lt;/b&gt;(real name) loooong series about human empires based on insects.&amp;nbsp; Only a hundred or so pages in, so I think it will involve seeing the character's work their way from 1st to 20th level over some eight novels. Not bad, but reminds me a little of a slightly less original &lt;a href="http://en.wikipedia.org/wiki/The_Belgariad" target="_blank"&gt;Belgariad &lt;/a&gt;where, instead of each kingdom being based on a human stereotype, it's bugs. Still....&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-uPlxUsKrrSM/T5pGW-BIngI/AAAAAAAAAPE/e1Zdj0KGSrs/s1600/Tollthehounds.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-uPlxUsKrrSM/T5pGW-BIngI/AAAAAAAAAPE/e1Zdj0KGSrs/s320/Tollthehounds.jpeg" width="208" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;Stephen Erikson's&lt;/b&gt; Malazan Empire series is epic.&amp;nbsp; Very, very epic. So epic I can handle the books in small quantities. This series is even looooonger than the one above, but I'm at book eight or so, and it's entertaining, so I'll keep going....&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-KcWtjPbu0TE/T5pL4trAqNI/AAAAAAAAAPY/oKT-8kGjiLQ/s1600/S&amp;amp;SIII.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-KcWtjPbu0TE/T5pL4trAqNI/AAAAAAAAAPY/oKT-8kGjiLQ/s320/S&amp;amp;SIII.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;I got it very cheap at a second hand book stall... It's got some good stories, but, with all respect to MZB, the liberation angle is wearing a bit thin by now (and many of the stories in the first half admit this, and, amazingly, have strong male AND female characters in the same story, although the number of princes getting on with humble druidesses is rather high). Not too sure how the series got to number 20, but I'll admit women didn't feature at all, let alone feature well, in some of the early novels.&lt;br /&gt;&lt;br /&gt;That's all at the moment, along with some of the &lt;a href="http://www.fightonmagazine.com/" target="_blank"&gt;Fight On! episodes&lt;/a&gt;, and the complete 90's collection of National Geographic magazines.... &lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-5612581374548007529?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/5612581374548007529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/r-is-for-reading.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/5612581374548007529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/5612581374548007529'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/r-is-for-reading.html' title='R is for ... Reading'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-NvX910qFXfI/T5pEjUak4JI/AAAAAAAAAO0/9tv_DWOFcAY/s72-c/Empire+in+Black+and+Gold.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-8186976013204047428</id><published>2012-04-24T17:29:00.002-07:00</published><updated>2012-04-24T17:29:32.095-07:00</updated><title type='text'>Q is for ... Qoril, The Scholar-Mages of</title><content type='html'>&lt;b&gt;The Scholar-Mages of Qoril&lt;/b&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;Some see the minions of this wide-reaching organisation as thieves, grave robbers and looters; others value them as the foremost scholars of many ancient civilisations and forgotten languages.  Those engaged in the profession of exploring long abandoned ruins will have invariably come across members of “The Seekers” (as they are commonly known to the public) through party members, signs, clues or sigils, or devilish traps disarmed or reset.  Wizards in lonely towers may have bargained with their representatives, trading a scrap of irrelevant lore or undecipherable writings for items or information to be retrieved from known or unknown resting places.  To the general public that have an interest in real stories of adventure and treasures gained and lost, they are viewed as somewhat Indiana Jones-like, at least, as much as one can in a quasi-medieval fantasy world...&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;u&gt;&lt;b&gt;&lt;i&gt;Spell&lt;/i&gt;&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;&lt;i&gt;Senses -  level variable 1+&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;&lt;i&gt;Subtly e&lt;/i&gt;&lt;/span&gt;&lt;span lang="en-NZ"&gt;&lt;i&gt;nhances one of the basic senses (sight; hearing; touch; smell; taste; intuition) for every level that the spell is cast at, up to a maximum of 6.  The duration is 60 minutes, divided by the number of senses enhanced.  All senses end at the same time.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;i&gt;The basic effect is to give +1 (on a d20 scale) to all actions that rely on that sense.  Combinations give cumulative bonuses (i.e. searching for secret doors – sight and touch gives +2; testing potions for effect – smell and taste +2).&lt;/i&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;In Southern Kheldaria, a few miles north of the City of Brythyn, along the main road that skirts the edge of the plain where it drops to the green river valley, sits a half-ruined fortified manor house, on the plain side of the road.  Although pillars have fallen, and rubble and thorns choke most of the grounds, there is a well worn track threading past several mounds of fallen masonry, to a low dark opening in the wall.  Most must duck under the stone lintel.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;Within lies a labyrinthine-like network of passages, corridors and rooms, all carved out of the earth and lined with cut stone blocks.  Here is the nerve centre of the Scholar-Mages, and where their vaults, libraries and leadership are all safely tucked away.  There is a Great Assembly Hall, various separated libraries, each housing volumes and notes relating to a different civilisation or major site.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;u&gt;&lt;b&gt;&lt;i&gt;Spell&lt;/i&gt;&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;i&gt;Subvert Trap -  level 3&lt;/i&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;i&gt;This allows the mage to temporarily disarm (or render inoperable, etc) an already identified trap.  At the end of whatever simple conditions are set, it returns to full operation and impact.&lt;/i&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;i&gt;It can be used for the mage to skirt past a trap, knowing that his pursuer will fall victim, or he may set it to allow the first three people through, knowing that the fourth member of the party bears him ill will.  It may also be able to be disarmed for a finite amount of time – no more that one hour per level of the mage, and only accurate to half an hour.  If no conditions are set, it will stay harmless for 24 hours, minus an amount for the quality of the trap, and a random adjustment (d6 hours?)&lt;/i&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;a href="http://2.bp.blogspot.com/-iFBM5VtYtEM/T5dA3NTOX9I/AAAAAAAAAOk/5ZWLWD6YH2g/s1600/Medieval_writing_desk.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="199" src="http://2.bp.blogspot.com/-iFBM5VtYtEM/T5dA3NTOX9I/AAAAAAAAAOk/5ZWLWD6YH2g/s200/Medieval_writing_desk.jpg" width="200" /&gt;&lt;/a&gt;&lt;span lang="en-NZ"&gt;There are around a dozen Grandmasters, each with a wealth of knowledge of a particular little known but lucrative ancient civilisation.  These worthies are supported and encouraged, and spend their days investigating legends and tomes to discern locations of ruins, decipher runes and sigils, and avoid or mitigate traps, locks and guardians.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;These each have a group of lesser scholars to follow certain theories, experiment, transcribe or translate writings and do the grunt academic work.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;a href="http://1.bp.blogspot.com/-kGJ2nvLFofI/T5dE-qCUUQI/AAAAAAAAAOs/tYpijEtjCCQ/s1600/tome.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="193" src="http://1.bp.blogspot.com/-kGJ2nvLFofI/T5dE-qCUUQI/AAAAAAAAAOs/tYpijEtjCCQ/s200/tome.jpg" width="200" /&gt;&lt;/a&gt;&lt;span lang="en-NZ"&gt;Overseeing this hive of scholarship are the Chapters, who glean information of practical use from the Grandmasters, and set in motion activities to make use of it.  Part of this is co-ordination of the resources and field staff of the Scholar-Mages to excavate, explore, steal or acquire.  It also involves setting rumours through a network of carefully placed contacts in governments, guilds and especially the establishments where one-armed men give cryptic clues.  It is these stories of wealth and adventure that usually create a flood of sellswords, itinerant mages and rogues flocking to a particular dungeon, ruin or border town, with the Seekers field staff accompanying, or venturing in once all the ways have been opened, guardians slain and gold looted.  It is then that the secret and hidden treasures, the writings and engravings, the statues and fountains, can all be dissembled and removed to a safehouse, with items of incredible academic, magical or financial worth eventually making their may to the Chapters and Grandmasters.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;Perhaps there is an ultimate aim for the Order rather than just the accumulation of lore, but if so, none outside the leadership of the Chapters knows it.&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;The real strength of the Scholar-Mages of Qoril are the field operatives.  All recruits, except the outstandingly academic ones, start here, where they are part thieves, part mages, part contract managers, public relations experts and networkers.  A few are undercover, such as spies in academic institutions or in positions of responsibility in governments or royal courts, but the majority make no secret of their loyalties, referring to it as though it were a guild, or a reasonable employer, but nothing more.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;Their role is to sniff out items, places or lore of interest to their higher-ups.  Whether researching tomes in distant keeps or libraries, travelling as a bard amongst isolated settlements or actively participating in exploration of dangerous places and the extraction of items, they are a low level but constant presence to those in this line of work.&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Spell&lt;/b&gt; &lt;/i&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;i&gt;To Track a Ghost  level 2+&lt;/i&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;&lt;i&gt;This is similar to Senses, but involves obscuring traces and tracks of the Seeker.  Cast at second level, it will obscure traces from one chosen sense (i.e. sight would remove all visible signs of passing such as footprints in dust, but not physical damage to plants, masonry, etc).  Every additional level it is cast at will remove one more sense’s traces.  Smell and taste are important when tracking beasts are involved, and intuition adds a penalty to detection by magic.  Must be cast separately for each additional creature to be rendered traceless.  Also, it does not remove the traces, but obscures them for the duration – same as for Senses.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;The field operatives are spread thinly, so their method is to direct other, stronger or more capable groups to clear dangerous or blocked paths, and reward them for extracting items, or, more usually, accompanying them and &lt;/span&gt;&lt;span lang="en-NZ"&gt;assuring that the group is happy with items that are not those that interest the Seekers.  This is not usually hard, as most groups of dungeon delvers value gold and silver over engraved tablets, indecipherable notes and illuminating statues.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;b&gt;Dragon Warriors Profession&lt;/b&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;Stats – min 9 Reflexes and Intelligence.&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;Attack, Defence, MA and MD &amp;amp; Health Points – same as mystic, only no bonus MA/MD bonus at certain levels.&lt;/span&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;Skills – thief skills as assassin, only slightly less chance (maybe 5 - 10% less).&lt;/div&gt;&lt;div class="western" lang="en-NZ" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;span lang="en-NZ"&gt;Magic- 2 spells/level, and 2 MP level.  All relate to finding, inquiry and detection, misdetection and Jedi mind tricks. &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-8186976013204047428?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/8186976013204047428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/q-is-for-qoril-scholar-mages-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/8186976013204047428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/8186976013204047428'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/q-is-for-qoril-scholar-mages-of.html' title='Q is for ... Qoril, The Scholar-Mages of'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-iFBM5VtYtEM/T5dA3NTOX9I/AAAAAAAAAOk/5ZWLWD6YH2g/s72-c/Medieval_writing_desk.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-9093064706107770849</id><published>2012-04-24T17:01:00.000-07:00</published><updated>2012-04-24T17:01:13.547-07:00</updated><title type='text'>P is for … Port Oorath</title><content type='html'>Well, I'm probably not going to finish all the letters in the alphabet this month, as I've been away, and am away for over a week from Saturday, but I'll keep plugging away.&lt;br /&gt;&lt;br /&gt;P was tricky - nothing came to mind, until I found two paragraphs I'd written a while ago on the invasion of this trading city by a culture I'd clearly based on an ancient Greek/Roman civilisation. Then I started writing, and couldn't really stop.&amp;nbsp; I'll have to work on brevity..&lt;br /&gt;&lt;br /&gt;Anyway;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;This coastal city has squatted on the western shore of the Gulf of Silver longer than any of the inhabitants have knowledge of, and no stories of its establishment or founding seem to exist. For all purposes, it is easy to assume that it always existed, and served its purpose of opening the lush interior plains and jungles, and the cities of Ji Phandar and Sy’ren, to the outside world.  The animal and vegetative wealth of these cities flows out – captured and trained exotic animals, timbers of all sizes and shades, and plant leaves, fruits, berries and juices that exist only in these lands – and the metals, jewels and utilitarian of the northern and eastern lands flows in, along with new ideas and entertainments.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;But this story is not about the interior, nor the mighty conflicts of the Southern City-States, which lie to the north of this location.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;It concerns recent changes to Port Oorath, which may or may not have actually changed the life of the inhabitants.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;a href="http://2.bp.blogspot.com/-GUq957JskZo/T5c70ct4SGI/AAAAAAAAAOc/WvZT2Hy-0xY/s1600/Archway-Scene.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-GUq957JskZo/T5c70ct4SGI/AAAAAAAAAOc/WvZT2Hy-0xY/s320/Archway-Scene.jpg" width="212" /&gt;&lt;/a&gt;Traditionally (for there is no other way in this city) Port Oorath is managed, or mismanaged, by the twelve Merchant Princes (prince or princess, the title is the same), an honour held by the richest, or most successful, or most daring of the traders of the city, or at least, those at want the honour. Service is for life, or until they give it up, or lose the edge that propelled them to such heights, and common consensus usually anoints a suitable replacement soon enough.  The role of a Merchant Prince is to support or enable the city’s trade, and minimise threats to it, and its trade. But if one chooses to spend their time undermining another Merchant Prince, that is considered fair sport as well. It gives the holder licence to spend and recover large sums of coin, both their own, and what they can skim off the lawfully gathered tax and excise revenue. There is a large and quite efficient bureaucracy that supports the functioning of the city, in spite of the individual ambitions of the Merchant Princes.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The invasion of Port Oorath by five legions of Trieste heavy infantry occurred 21 years ago, and came as a surprise to the inhabitants. The only committed defenders of the city were a mercenary company that had been decimated in an assault in the Southern Cities conflicts, and had taken the contract to man the main gates in the city for a chance to recover and recruit. When the odd hundred or so of the Whitetail Blades finally mustered, and stood at the Sea Gate, facing two thousand legionaries, and watching the remaining three transports jostle to unload on the few remaining vacant spaces of land on the piers, they lost no time in surrendering and taking the invading representatives on a tour of the city.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The populace of the city barely noticed the invasion, and accepted the strange square silver coins of the invaders easily enough as they tried to force their way through the crowded markets.  However, during the initial occupation, the leaders took advantage of its distraction, and two of the Merchant Princes were stabbed to death by their rivals, and several strategic locations or items were occupied or abducted, or, in the case of Lothmal’s Tower, both.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The invasion was amazingly successful, or a complete failure, depending on how one looked at it. Two of the Trieste officers were duly appointed as Merchant Princes, but the entire bureaucracy has been retained as the only way of keeping the city functioning, and the goods (and taxes) flowing.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The invasion was initiated by the political situation of the Trieste Homelands – a narrow coastal strip and islands far to the south, on the other shore of the Painted Sea. It is positioned with a towering mountain range behind them, a warlike civilisation that uses domesticated giant insects to the west, and the fortified lands of the Beastmen to the north. A decline in open hostilities with the Beastmen around three decades ago resulted in both a large standing army with little to do, and a generation of young, noble offices with no opportunities for upward social progress through battle.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Enter Lomos Numa, a minor noble of Karitha Island, who paid close attention to the stories of traders and travellers from the distant northern lands, that his forefathers had invaded, overrun, and then lost, half a millennia ago. He developed a rather optimistic plan to conquer the mysterious, hot lands to the northwest, to bring riches to the Empire, and set him on the road to glory and rulership. Bargaining with hard men and tired, disappointed generals, he borrowed or hired enough ships, soldiers and provisions for the endeavour, and set off.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The hot, humid climate of the interior, combined with rust, diseases, strange and dangerous flora and fauna, and the poison arrows and spears of the elusive but antagonistic inhabitants soon blunted any hope of pushing inland, and after the money ran out, three legions and all of the transports headed home, loaded down with an interesting selection of animals, carved timber fetishes and fine materials and alcohols that, although unlikely to reduce the expedition’s debt by much, will probably revitalise Trieste culture in the short term.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Of the remaining two legions, all those willing to continue their military career (roughly half) have followed the more war-like officers, and have headed to the endless conflicts of the Southern Cities, and their immortal rulers, to become a mercenary force. A thousand well trained heavy infantry, supported by a cadre of soothsayers and diviners, has fitted well into the chaos of these lands.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Of the remainder, most forfeited their training and rank, and were soon incorporated into the population of Port Oorith. Although many settled down with suitable local partners (as the indigenous peoples tend to be slender and lithe, with golden-coppery skin and heart shaped faces, and almond shaped eyes, there was no hardship here). The locals themselves were amazed by both the different appearance of the Trieste population (pale olive skin, square faces and jaws, blue or grey round eyes and far too much dark wiry hair, including, on men, almost permanent 5 o'clock shadow) and their ability with engineering, architecture and civic works. This has led to a massive improvement, with roading, water supply and docks improvements all started recently, although given the natural chaos of the city, and its adherence to unwritten traditions, these are unlikely to be completed in our lifetime.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Lomos Numa himself owes several fortunes to money-lenders and nobles alike back home, and so has no plans to return. He is enjoying is new role as a Merchant Prince, and is responsible for most of the planned infrastructure improvements. Also, the Emperor cannot rescind his citizenship while he is absent without also excusing the coin he owes, as only Trieste citizens are subject to the complex laws of financial transactions.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-9093064706107770849?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/9093064706107770849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/p-is-for-port-oorath.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/9093064706107770849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/9093064706107770849'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/p-is-for-port-oorath.html' title='P is for … Port Oorath'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-GUq957JskZo/T5c70ct4SGI/AAAAAAAAAOc/WvZT2Hy-0xY/s72-c/Archway-Scene.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-4058005820937096702</id><published>2012-04-21T17:45:00.002-07:00</published><updated>2012-04-21T17:45:48.902-07:00</updated><title type='text'>O is for Orcs...</title><content type='html'>Orc is Elven for Goblin, and both the pointy eared freaks (as most humans would tern the average elf) and the Dwarves (human terms depend on the last time they did business with a dwarf, and what the outcome was) despise them.&lt;br /&gt;&lt;br /&gt;Humans, on the other hand, have developed a complex relationship with them, or perhaps it's the goblins that have developed this relationship.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-vQNZeJ4evGc/T5NQ7IWifvI/AAAAAAAAAOQ/Mtmw_Bjx_8k/s1600/Goblin.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="147" src="http://4.bp.blogspot.com/-vQNZeJ4evGc/T5NQ7IWifvI/AAAAAAAAAOQ/Mtmw_Bjx_8k/s200/Goblin.png" width="200" /&gt;&lt;/a&gt;Goblin kind are ubiquitous denizens of wild lands, and can be feared, despised, tolerated or even treated as something not quite an equal.&amp;nbsp; They are as varied and individually unique as humans are, with the only common features their green tough skin, bowed legs and rather ugly features.&amp;nbsp; They are tough and wiry, and strong for their size, with an amazing constitutional resistance to overexertion and poisons, which may explain their varied and disgusting diet. They have a strange genetic mutability that allows their physical size and other matters to change greatly over only a few generations, something of great use when involved in sustained conflicts, but exploited by warlords and other chaotic leaders with interesting ambitions.&lt;br /&gt;&lt;br /&gt;Their social structure is family based, with, depending on the limits of their environment, can be basic family, clan or tribe based. Power is decided by a mixture of the vicious application of both strength and base cunning, with stronger or smarter members preying on, or, even worse, plotting with, those beneath them. Perhaps due to this social pressure, most goblins have cowardice, duplicity and cunning as firmly entrenched moral values.&lt;br /&gt;&lt;br /&gt;They live, aside from the rare social outcast, in tribal groups from around one hundred to, in the larger wilderness holdings, over fifty thousand. All with a strong, ruthless leader who directs their innate talents to suitable ends, such as raiding, stealing, infighting or manual labour for chaotic warlords. They are prolific breeders, with the young born in helpless 'litters' of around half a dozen, and about half of these reaching a useful age. Aside from the brief pregnancy, there is no real difference between the sexes, and as no scholar has been desperate enough to investigate, no-one knows or cares anything about the sex life of goblins.&lt;br /&gt;&lt;br /&gt;Due to this ready supply of young, the average goblin's life is unimportant to those in charge, as their is always another replacement. The average goblin usually disagrees. But for those who survive long enough, cunning and instinct grow, and exceptional goblins can break away from this cycle and become figures of some importance.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-S8KmYzF6dC4/T5NQuFXP2MI/AAAAAAAAAOI/P3JBAsY3PwA/s1600/goblin_5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="248" src="http://4.bp.blogspot.com/-S8KmYzF6dC4/T5NQuFXP2MI/AAAAAAAAAOI/P3JBAsY3PwA/s320/goblin_5.jpg" width="320" /&gt;&lt;/a&gt;The burrows of goblin clans are varied, but always involve underground caves and tunnels, away from the prying eyes of the sky [Incidentally, in mountain with large flocks of wyvern, goblins can be up to 60% of their diet]. These underground dwellings may be hand dug caves or burrows in earth or soft rock, but they are also known to have taken over habitations from frigid troll caves in high mountain ranges to ruined cities in humid swamps, and most suitable structures in-between.&lt;br /&gt;&lt;br /&gt;One must always remember that they are creatures of fey, and can sense hidden magics with great sensitivity, blend into shadow, and use strange powers to misdirect or confuse. As with most fey, it is assumed amongst the greatest naturalists that these were perhaps the original inhabitants of this land, before the Ancients settled and brought in their slave and servant races.&lt;br /&gt;&lt;br /&gt;In some of the more tolerant human cities or lands, or those desiring a cheap manual labour force, or those with no-one really in charge, clanless goblins can find acceptance as servants, workers, cleaners, refuse collectors, etc - a general underclass undertaking the thankless and unpleasant duties required where-ever a large group of people settle down. Despite this, usually there is a curfew during daylight hours, where they are required to be outside the city walls in their muddy, refuse strewn shanty town. This does not greatly distress the goblins, as the common warren they sleep in is strangely homelike and comforting.&lt;br /&gt;&lt;br /&gt;I've just come across the writings at &lt;a href="http://hugeruinedpile.wordpress.com/2012/04/04/unfocused-rambling-about-goblin-types-the-dwarf-land-dungeon-etc/" target="_blank"&gt;Huge Ruined Pile&lt;/a&gt;, where goblins are addressed, in a much more disturbing manner. I do like, and may steal, the &lt;a href="http://hugeruinedpile.wordpress.com/2012/03/13/down-down-to-goblin-town/" target="_blank"&gt;idea &lt;/a&gt;of 'upstart' goblins being a&lt;br /&gt;abducted and 'changed' into Bugbears, strange deviants changed with infiltrating other cultures and abducting children that are spirited away to never be seen again...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-4058005820937096702?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/4058005820937096702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/o-is-for-orcs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4058005820937096702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4058005820937096702'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/o-is-for-orcs.html' title='O is for Orcs...'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-vQNZeJ4evGc/T5NQ7IWifvI/AAAAAAAAAOQ/Mtmw_Bjx_8k/s72-c/Goblin.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-8194947412565463358</id><published>2012-04-20T01:50:00.001-07:00</published><updated>2012-04-20T01:50:38.126-07:00</updated><title type='text'>N is for Nopperu</title><content type='html'>&lt;br /&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;a href="http://2.bp.blogspot.com/-EBGcvx7d8iA/T5Egk079tnI/AAAAAAAAANw/d-jnBZceWeQ/s1600/No-face.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-EBGcvx7d8iA/T5Egk079tnI/AAAAAAAAANw/d-jnBZceWeQ/s1600/No-face.jpg" /&gt;&lt;/a&gt;Hi there.&amp;nbsp; N looked hard, but I thought about one of my and my wife's favourite bits from Hayao Miyazaki's &lt;a href="http://en.wikipedia.org/wiki/Spirited_Away" target="_blank"&gt;Spirited Away&lt;/a&gt;, a delightful tale of the Japanese spirit world.&amp;nbsp; No-Face is one of the more interesting characters of his movies...&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Anyway...&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Although the curse of the Dopplegangers, and their tragic quest, is well known throughout the Civilised Lands, along with the fear and suspicion associated with shapechangers and impersonators, a different type of shapeshifter is known to exist in the lands to the south of Kheldaria’s border; the Three Cities, the Dunish Marshes and the Plain of Blood.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;A misty, damp land, with large tracts of uninhabited moors, stonefields and dank primeval forests in the northern and eastern reaches, many strange beasts are known. The prime source of detailed information is from the wild peoples of the Whorim Hills, even through their vicious, degenerate and insular behaviour prevents most conversational contact.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The rural population inhabiting these lands survives through the years, helped by their knowledge of hedge magic in the form of rough sigils and charms to protect hearth and home, and a number of traditions and taboos to prevent misfortune.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Although these actions generally allow them to resist the depravations of fey and goblin, the stories of the faceless ones send a shiver down the spine of all who must travel through these lands at night.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The word Nopperu is not part of the local languages, and is thought by scholars to be a remnant of the peasant style of speech during the First Empire’s reign of these lands. Etymology aside, although little physical evidence has been found of these human like demons, enough similar stories from all manners of people have established a common pattern.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-nGhkxP3bR4Y/T5EhXaHLngI/AAAAAAAAAN4/-AznSKDCHF8/s1600/Noppera_bo_by_FumaOrangePie.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" height="200" src="http://4.bp.blogspot.com/-nGhkxP3bR4Y/T5EhXaHLngI/AAAAAAAAAN4/-AznSKDCHF8/s200/Noppera_bo_by_FumaOrangePie.jpg" title="http://fumaorangepie.deviantart.com/art/Project-1-Noppera-bo-91191873" width="154" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The Nopperu are also known as the Faceless Ones, and are used to frighten unruly children. They appear usually as normal humans, seen from behind, or engaged in a pursuit where hair covers their face.  When a person approaches, they will turn, and the viewer may be confronted with familiar features – that of their friends, family, or even themselves.  And then the figure will simply wipe these features off, leaving a smooth blank sheet of skin where their face should be.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;This is frightening to normal peasants and those of high breeding, and they usually flee, followed by a high pitched giggling laughter, to be found lost and terrified the next day.  Those of a stronger character may retreat with some dignity, still faced with that terrible laughter.  Of those who have stayed and attempted to fight, charm or converse with the figure, all that can be told is from the fragmented ramblings of those who observed the featureless face cracking open to reveal an impossibly wide, shark-toothed slash of a mouth with which they swallowed the intruder.  Those who retained a semblance of sanity upon seeing this have also described seeing the Nopperu suddenly adopting the form, mannerisms and face of the individual just swallowed.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;a href="http://2.bp.blogspot.com/-SJnxp8mlds8/T5EisWV7odI/AAAAAAAAAOA/M_kpBFoRKac/s1600/mist.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-SJnxp8mlds8/T5EisWV7odI/AAAAAAAAAOA/M_kpBFoRKac/s1600/mist.jpg" /&gt;&lt;/a&gt;This may explain the not uncommon disappearance of lone families or small communities from isolated farms or holdings, as a well known family member or friend, arriving at night is sure to warrant a quick invitation inside, therefore negating any form of magical warding or protection from creatures of fey. Once inside, a killer who can adopt the faces of any present will soon lead to its downfall. Of those few that have been reported slain, through the use of silvered or elven blades, or magic of ice or fire, no physical trace survives the dawn, with all subliming to a low crawling mist.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Others, however, especially children lost at night have spoken of people with blank faces leading them towards known places, although usually ruins or deserted towns rather than places of light and voices. And well armed and armoured travellers can sometimes tell stories of practical jokes being played on them, from bands of travellers or even taverns, in the middle of nowhere, inviting them in and conversing with them in strange repetitive speech or random garbled phrases. After a suitable period of time to allow for confusion and panic, the entire crowd of strangers, including any buildings, dissolve into mists, and a high pitched laughter flows from the distance.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Kiloch of Bolis Rock, an ex-mercenary of those lands, tells how his troop came across and spent the night at a hostel in moors where no building had ever been known.  In the morning, he woke resting on a pile of leaves in the damp peat instead of the soft bed he remembers, but, more sinisterly, only twelve of his twenty soldiers remained.  The other eight had faded away along with the buildings. All through their two day trek across the swamp to the nearest town, they were followed by a faint but high pitched noise that some said might be laughter.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;All that comes from this is that lone travellers away from the main highways are told not to travel at night, and even large groups should note the locations of towns and inns, and be careful not to be caught in the moors or forests after dark.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-8194947412565463358?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/8194947412565463358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/n-is-for-nopperu.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/8194947412565463358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/8194947412565463358'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/n-is-for-nopperu.html' title='N is for Nopperu'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-EBGcvx7d8iA/T5Egk079tnI/AAAAAAAAANw/d-jnBZceWeQ/s72-c/No-face.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-248300589263210336</id><published>2012-04-19T01:00:00.002-07:00</published><updated>2012-04-19T01:00:29.660-07:00</updated><title type='text'>M is for Mewlips...</title><content type='html'>Yes, Tolkien had amazing and astounding ideas and stories, and many of these have formed the basis of mainstream fantasy writing.&amp;nbsp; Rangers, glowing swords, orcs, majestic elves so annoying you want to strangle them...&lt;br /&gt;&lt;br /&gt;But there are many other stories, poems, fragments, ideas, that haven't been so mercilessly mined.&amp;nbsp; At least, I thought so, until I ventured into the shadowy world of the Tolkien Gateway...&lt;br /&gt;&lt;br /&gt;Here's the poem - from &lt;a href="http://tolkiengateway.net/wiki/The_Adventures_of_Tom_Bombadil" target="_blank"&gt;The Adventures of Tom Bombadil&lt;/a&gt; (1962), a collection of poems, that, aside from this one, are mostly fairy story rhymes or comedy poems. I had a copy as a kid, and this one struck me as quite different, and scary...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Mewlips&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-xvtQqgsiIcM/T48hgOL_RtI/AAAAAAAAANQ/rgD95GCv5WY/s1600/Richard_Svensson-The_Mewlips.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-xvtQqgsiIcM/T48hgOL_RtI/AAAAAAAAANQ/rgD95GCv5WY/s320/Richard_Svensson-The_Mewlips.jpg" width="232" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Richard Svensson's Interp.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;"&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;The Shadows where the Mewlips dwell&lt;br /&gt;Are dark and wet as ink,&lt;br /&gt;And slow and softly rings their bell,&lt;br /&gt;As in the slime you sink.&lt;br /&gt;&lt;br /&gt;You sink into the slime, who dare&lt;/i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/span&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;To knock upon their door,&lt;br /&gt;While down the grinning gargoyles stare&lt;br /&gt;And noisome waters pour.&lt;br /&gt;&lt;br /&gt;Beside the rotting river-strand&lt;/i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/span&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;The drooping willows weep,&lt;br /&gt;And gloomily the gorcrows stand&lt;br /&gt;Croaking in their sleep.&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Over the Merlock Mountains a long and weary way,&lt;/i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/span&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;In a mouldy valley where the trees are grey,&lt;br /&gt;By a dark pool's borders without wind or tide,&lt;br /&gt;Moonless and sunless, the Mewlips hide.&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-bTl4X3XTYvo/T48hfD_uyBI/AAAAAAAAANI/hjXJZxKdJ3g/s1600/Mewlips_%28Angus_McBride%29.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="248" src="http://2.bp.blogspot.com/-bTl4X3XTYvo/T48hfD_uyBI/AAAAAAAAANI/hjXJZxKdJ3g/s320/Mewlips_%28Angus_McBride%29.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Angus McBride's famous image&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;The cellars where the Mewlips sit&lt;/i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/span&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;Are deep and dank and cold&lt;br /&gt;With single sickly candle lit;&lt;br /&gt;And there they count their gold.&lt;br /&gt;&lt;br /&gt;Their walls are wet, their ceilings drip;&lt;/i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/span&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;Their feet upon the floor&lt;br /&gt;Go softly with a squish-flap-flip,&lt;br /&gt;As they sidle to the door.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;They peep out slyly; through a crack&lt;/i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/span&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;Their feeling fingers creep,&lt;br /&gt;And when they've finished, in a sack&lt;br /&gt;Your bones they take to keep.&lt;/i&gt;&lt;br /&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/i&gt;&lt;br /&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/i&gt;&lt;br /&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Beyond the Merlock Mountains, a long and lonely road,&lt;/i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/span&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;Through the spider-shadows and the marsh of Tode,&lt;br /&gt;And through the wood of hanging trees and gallows-weed,&lt;/i&gt;&lt;br /&gt;&lt;i style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;You go to find the Mewlips - and the Mewlips feed&lt;/i&gt;"&lt;br /&gt;&lt;br /&gt;Which leads to this... &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/w6ntMbUEjf0/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/w6ntMbUEjf0&amp;fs=1&amp;source=uds" /&gt; &lt;param name="bgcolor" value="#FFFFFF" /&gt; &lt;embed width="320" height="266"  src="http://www.youtube.com/v/w6ntMbUEjf0&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Anyway, what are mewlips?&amp;nbsp; Primordial beasts from the beginning of time; undead monsters, like sneaky ghouls; cannibalistic men? Does it matter? They hide, they eat people, and they have gold. Almost an invitation to kill and loot them.&lt;br /&gt;&lt;br /&gt;But, it's not that easy. Even if a group of PCs finds the Shadows of the Mewlips, through spider-woods, the Marsh of Tode, not to mention gallows-weed and all that slime, it's all about misdirection, psychological terror, henchmen vanishing when you turn around, rooms underwater.&amp;nbsp; There's no need for stats , as they don't get isolated or trapped, not on their own turf. There's a touch on your shoulder, but nothing there when you turn. There's a grinning skull behind you, but when you look again, it's only the stone wall.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Forget about &lt;a href="http://rpgcharacters.wordpress.com/2011/04/13/tuckers-kobolds/" target="_blank"&gt;Tucker's Kobolds &lt;/a&gt;- these guys (girls?) are nasty, especially when the group stumbles across a courtyard full of sacks, and each one contains a carefully cleaned and stacked skeleton.&amp;nbsp; And the skulls start whispering when uncovered...&lt;br /&gt;&lt;br /&gt;And thanks to all who leave comments here. It's great to know that people are actually reading this and maybe getting inspired to do something interesting! &lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-248300589263210336?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/248300589263210336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/m-is-for-mewlips.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/248300589263210336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/248300589263210336'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/m-is-for-mewlips.html' title='M is for Mewlips...'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-xvtQqgsiIcM/T48hgOL_RtI/AAAAAAAAANQ/rgD95GCv5WY/s72-c/Richard_Svensson-The_Mewlips.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-4331330015062278572</id><published>2012-04-19T00:54:00.000-07:00</published><updated>2012-04-19T00:54:09.225-07:00</updated><title type='text'>L is for Lizards</title><content type='html'>I like lizards.&amp;nbsp; In my line of work, I often come across native NZ skinks and geckos.&amp;nbsp; Cute little guys. And the odd tuatara. It actually has three eyes (one covered by skin but apparently reasonably functional) and is a survivor from the age of the dinosaurs.&amp;nbsp; Really.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-TevX8M9IxIw/T45txmBatYI/AAAAAAAAANA/QkXpuQIH5_A/s1600/tuatara.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="212" src="http://2.bp.blogspot.com/-TevX8M9IxIw/T45txmBatYI/AAAAAAAAANA/QkXpuQIH5_A/s320/tuatara.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A &lt;a href="http://www.doc.govt.nz/conservation/native-animals/reptiles-and-frogs/tuatara/" target="_blank"&gt;tuatara&lt;/a&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;But that's not what this post is about.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-IykeSLFg9Fw/T4-x94YEUEI/AAAAAAAAANY/1lIemfIthmg/s1600/Creature-Black-Lagoon-Adams-Gill-Man.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="135" src="http://4.bp.blogspot.com/-IykeSLFg9Fw/T4-x94YEUEI/AAAAAAAAANY/1lIemfIthmg/s200/Creature-Black-Lagoon-Adams-Gill-Man.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Creature from the Black Lagoon?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;It's about Lizard People (formerly Lizardmen, but we're PC these days...). They are an interesting subject in fantasy writing and RPGs.&amp;nbsp; Usually either dimwitted and slow, or magically gifted and special.&amp;nbsp; Moving away from the slow and cold-blooded trope, as that seems to have come from the old B grade movies, let's look at reskinning them.&lt;br /&gt;&lt;br /&gt;Most little lizards (the afore mentioned skinks and geckos) are quite bright and active, although they do tend to lie in the sun, warming up, in-between periods of bright activity.&amp;nbsp; Larger creatures (around man sized) have more mass, and are able to retain their internal heat long enough so that they won't be frozen by, well, frozen weather.&amp;nbsp; And a variety of types and forms is good, to reflect the different things I like about real lizards.&lt;br /&gt;&lt;br /&gt;A note here on fantasy races.&amp;nbsp; I don't see the need for too many species (e.g. orcs, goblins, hobgoblins, bugbears, thoul, and snotlings) when you can have one that just demonstrates a strange mutability and differences in personality and looks between different populations.&amp;nbsp; Kind of like humans, actually.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-jos6h-izx7Q/T4-8gRXJ-PI/AAAAAAAAANg/rIXPK_kell4/s1600/LIZMAN2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-jos6h-izx7Q/T4-8gRXJ-PI/AAAAAAAAANg/rIXPK_kell4/s1600/LIZMAN2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Anyway, the 'generic' lizardpeople are soft skinned, three fingered and three toed, and kind of like the guy to the left (from &lt;a href="http://www.unknown-creatures.com/lizard-man.html" target="_blank"&gt;here &lt;/a&gt;- fascinating site...).&amp;nbsp; Cautious, curious and gentle. The example there looks a little buff for my guys, but when you search the interweb for lizard pictures, you get into some very worrying communities very quickly.&lt;br /&gt;&lt;br /&gt;These were the original lizardpeople, that spread out and constructed exotic looking ziggurats and chambered caves across the world after the Ancients fell. This brought them into contact with the other surviving races. The humans of the time, escaping from slavery, probably gave them a wide berth, and the dwarves were burrowing deep in the distant corners of the continent. Which left the rather antagonistic elves, lost after their masters vanished.&amp;nbsp; This soon developed into a vast battle across many landscapes, with the elves mustering their forces, and forging their glass armour and wicked swords, and the lizardpeople 'hanging' their offspring to produce more heavily armoured and warlike beings.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-1bk7Xr9fT7k/T4_EM9CFbAI/AAAAAAAAANo/efLQwlCmuSs/s1600/a_lizardman_hunter_by_anagorrax.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="256" src="http://4.bp.blogspot.com/-1bk7Xr9fT7k/T4_EM9CFbAI/AAAAAAAAANo/efLQwlCmuSs/s320/a_lizardman_hunter_by_anagorrax.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A lizardman hunter by anagorrax - no other info...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The battle raged for centuries, with frightened humans watching from the forest eaves and presumably looting some of the battle sites.&amp;nbsp; Although the two sides were matched in size and strength, the ability of the lizards to produce new and outlandish warrior types each season to counteract the strengths and abilities of the elves gave them a slight but constant edge. Just when it seemed that the elven forces were about to break, and the lizardpeople armies would rampage through the Elven Homelands, the planet shifted slightly on its axis (assumed to be the final release of the vast energies released by the fall of the Ancients) and the continent began to cool, noticeably.&lt;br /&gt;&lt;br /&gt;Although this was only a matter of a few degrees, the carefully specialised physiologies of the lizard warriors couldn't cope, and the decision was made by the Elders to retreat back to their vast southern island.&amp;nbsp; The elves considered this sudden withdrawal a cunning trick, and did not follow until too late. Along the long path of their retreat, though, many of the new forms that would not fit well into the carefully ordered traditional lifestyle were left or resettled at various suitable habitats along the way.&lt;br /&gt;&lt;br /&gt;These areas were usually swamps, marshes, fens, or desert oases. That's why these types of areas may contain wildly different types of lizardpeople, some small and sneaky, some large and powerful, some very much in tune with the forces of magic, sometimes in close proximity.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Well, that's a bit of history and a just-so story.&amp;nbsp; This alphabet thing is tricky, but a double post today to make up for lost ground!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-4331330015062278572?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/4331330015062278572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/l-is-for-lizards.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4331330015062278572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4331330015062278572'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/l-is-for-lizards.html' title='L is for Lizards'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-TevX8M9IxIw/T45txmBatYI/AAAAAAAAANA/QkXpuQIH5_A/s72-c/tuatara.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-505943068780171693</id><published>2012-04-18T00:28:00.001-07:00</published><updated>2012-04-18T00:28:24.207-07:00</updated><title type='text'>K is for Kheldaria</title><content type='html'>&lt;br /&gt;  &lt;div class="western" style="margin-bottom: 0cm;"&gt;Hi - Apologies, but I've had a strange day, so here's something pasted in that I wrote up not too long ago, concerning the largest empire in the campaign world. Few links and no pictures... Normal service will resume later...&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Every FRPG world needs a home base, a ‘normal’ civilisation that other, more exotic, interesting, or outlandish features can be compared to.  If the entire setting is gonzo, then it can be hard to maintain the believability in the long term, and these features can fade into the background. And I’m also more interested in a low fantasy, reasonably grounded in reality type of setting.  The PC’s aren’t automatically shiny paradigms of hope and piety, nor are they crippled rat catchers living in sewers. They muddle along somewhere in the middle, scoring the odd treasure, spending or loosing it quickly, and always not having quite enough to get them exactly where they think they want to be.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;So I’ve based most adventures in this world, or at least started them, on the edges of the biggest kingdom in existence.  The edges are where conflicts and adventures occur, but some information on the kingdom that provides the law, order and tax collection services the PCs love so much is required.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Therefore, we have a historically divided but recently united kingdom, seeking to be a worthy successor to the semi-mythical First Empire that fell some 3000 years ago.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;b&gt;Kheldaria &lt;/b&gt;is big, and the helpful tables in &lt;a href="http://www.autarch.co/" target="_blank"&gt;ACK &lt;/a&gt;tell me that to support a population of about 5,000,000 people (that’s one million families) it needs to be 125,000 square miles, or about the size of Montana, apparently. That has just under a million people, according to &lt;a href="http://en.wikipedia.org/wiki/Montana" target="_blank"&gt;Wikipedia&lt;/a&gt;, so Kheldaria is more hospitable, or at least, more densely settled than Montana.  Also, it doesn't have Buffalo.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;It’s a fertile land, sprawling across the largest area of flat land on the map (that isn’t desert or tundra) and quite central.  It’s roughly U shaped, and bordered by the Star Cairns Mountain Range to the east, beyond which lies various other kingdoms, and by the loosely settled forests and tundra of Komesh to the north. The curving Komari River borders it to the west, and curves around to form the southern boundary as well.  To the west lies land claimed by the Free City of Stalish, and ancient ruins, including the Barrowdowns and the Road of Skulls, and passes to the coastal cities and lands over the young, high mountains named the Crystal Peaks.  The south holds the Dunish Moors and the Whorim tribespeoples, with the Three Cities of the Shadowed Plain, the city of Zheckia and it’s dark library, and Sto’nat, City of Blood.  Beyond this is the Bay of Sykath, leading to The Painted Sea, and the warring Southern Kingdoms.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-TSgV4-1_1s0/T45sUhYC_-I/AAAAAAAAAMw/l47k8UWepf8/s1600/grain+field+sweden.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="141" src="http://1.bp.blogspot.com/-TSgV4-1_1s0/T45sUhYC_-I/AAAAAAAAAMw/l47k8UWepf8/s200/grain+field+sweden.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;This area was one of the first conquered by the First Empire in ancient times, and was their main food production area, exporting grain and meat to feed the Great Cities to the west.  In the years since, many of their exposed ruins have been occupied, torn down, or had the building stones reused for newer structures.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Under the First Empire, two peoples inhabited the region.  The drier, hillier western areas were settled with the Baulti, a dark haired, shorter, agile and sharp people, with faintly copper skins, while the original inhabitants, the Andui of the flat, well watered eastern region were taller and wider, predominately blond, and hard working.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-nmDXoHZEM-4/T45srgfEqwI/AAAAAAAAAM4/_NH6JNRo3TY/s1600/fight-2-color.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="" border="0" height="200" src="http://2.bp.blogspot.com/-nmDXoHZEM-4/T45srgfEqwI/AAAAAAAAAM4/_NH6JNRo3TY/s200/fight-2-color.jpg" title="http://killborngraphics.blogspot.co.nz/2008/12/northern-battle.html" width="174" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;With the fall of the First Empire, the land was torn by battles between minor nobles, bandit kings and mercenaries, and splintered into hundreds of minor opposing kingdoms. The population suffered and declined, with great losses due to battles, starvation and disease.  The Baulti found themselves pushed further to the west, and suffered restrictions in eastern areas.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;After two millennia of this continual destruction, eight major kingdoms or states emerged from the chaos.  Shortly after, a great leader arose, and, although failing to conquer all, his daughter, and then her son continued the work of bringing all under their banner, through sword or diplomacy.  And so, from this hundred year struggle, the Kingdom of Kheldaria rose, with King Mortos Yagamoth its first ruler.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;These eight kingdoms were retained as the first Duchies, awarded to the long time supporters of this first ruling line. As this rose in eastern lands, they tended to be dominated by Andui peoples, which has created limited conflict to this day with the Baulti. These Duchies are further divided into Baronies and Holdings, with a roughly feudal structure of accountability.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Tordath, city of the home province of the ruling line, was rebuilt as a capital city, and much development of the eastern and southern lands occurred.   &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Kingdoms and their rulers don’t stay settled for long, as human history shows (look up any of the Royals during the middle ages, and you’ll see enough inspiration for any number of games)&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Some 400 ya, a major battle with the Thyredian Empire, a battle with a mageocracy in the far north-east occurred.  Although the battle was drawn, the King of the time was slain, leaving a 2 year old heir behind.  This resulted in a change of the power structure, with the Dukes gaining more authority to manage themselves, creating almost autonomous states overseen by the Prince.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;The current royal family came into power three generations (90 years) ago, when the father of the first new king, Karlhem, a minor noble in Byrthyn and cousin to the royal line, rebelled against an inept king. It was a swift coup in the Capital, but defeating royalist forces in distant areas took several decades, and it was his daughter Alaras who was crowned Queen.   &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Alaras’s reign was marked by ongoing minor rebellions by loyalists to the old crown, and the need to re-establish relations, both political and financial, with the Duchies.  Her son and successor, Deurwin, set a militant tone, and required the Duchies to recruit units for royal use.  The famed Golden Company of Helvan, and the Black Dragons of Torath were formerly established at this time, but were formed mostly of veterans of the overthrow.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;King Germain (50) and Queen Leonia (42) have ruled for the last twenty years, as Duerwin did not step down until a fall from a horse crippled him.  Germain is a scholar-knight, and clever rather than strong.  &lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;He has blunted the powers of the Duchies by requiring them to each raise and outfit a 5,000 strong guard force, and then assigned these  to a distant province as royal guards, commanded by loyal officers.  This has created a strong guard that owes loyalty to his men rather than their distant and unreachable homeland, reduces the possibility of lax smuggling and tax collection due to family and other connections, and gets the different parts of his empire actually mingling.  It also redirects funds that the Dukes may be tempted to use raising forces against his rule.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Queen Leonia is a priestess of the Lady, a common vocation for the partners of recent kings of Kheldaria.  She is a capable ruler herself, and has personally stared down several diplomats or Dukes in the past. Being associated with a deity whose worshippers have been rumoured to include assassins has undoubtedly helped.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;They have three children, all potential sources of adventure;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Elean (24) – a standard princess, engaged in court life and intrigue, but rumoured to be seeking training as an enchantress.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Tayne (22) – this strapping lad has just been confirmed as a Knight of Torath’s City Guard, and is looking forward to hunting bandits or whatever they do.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;Lisle (19) – the youngest is quite magically talented, and is officially apprenticed to her grandfather, Ane de Brissac, father of Leonia, a talented Storm-mage.&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;That's all for part 1 - no doubt, there will be more in the fullness of time...&lt;/div&gt;&lt;div class="western" style="margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-505943068780171693?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/505943068780171693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/k-is-for-kheldaria.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/505943068780171693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/505943068780171693'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/k-is-for-kheldaria.html' title='K is for Kheldaria'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-TSgV4-1_1s0/T45sUhYC_-I/AAAAAAAAAMw/l47k8UWepf8/s72-c/grain+field+sweden.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-4112001842468898547</id><published>2012-04-17T00:25:00.000-07:00</published><updated>2012-04-17T00:27:26.939-07:00</updated><title type='text'>J is for Jewels</title><content type='html'>A big, shiny topic, as jewels, gems, crystals, precious stones, and hardstones abound in loot, treasure chests and plunder in nearly all RPGs. I've rewritten this post three times, as it got too out of hand too quickly. This is just a simple primer with an attempt at a table...&lt;br /&gt;&lt;br /&gt;I've got supplements from around half a dozen different systems, each with their own way of describing and assigning value to various gemstones.&amp;nbsp; Pretty much all go into far too much detail, and assign too much value to things like feldspar, moonstone and haematite, and, at some stage, give each common stone strange and magical powers that serve more to confuse and cheapen good jewellery.&amp;nbsp; (IMHO, that is).&amp;nbsp; But a  haematite set necklace shouldn't really be worth all that much compared  with the shiny gems that are DIFFICULT to mine or acquire.&lt;br /&gt;&lt;br /&gt;I  got the idea of writing up my own ideas when I came across "A  Re-Evaluation of Gems &amp;amp; Jewel[le]ry in D&amp;amp;D" in Issue #8  of Dragon Magazine.&amp;nbsp; &lt;a href="http://tao-dnd.blogspot.com/2011/06/it-occurs-to-me.html"&gt;Other &lt;/a&gt;&lt;a href="http://mahney.blogspot.com/2010_01_01_archive.html"&gt;aspects &lt;/a&gt;of  this article, a collection of tables to detail gem &amp;amp; jewellery  hauls, have been discussed in the blogisphere, but I'm going to assault  TYPES of gemstones.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;So here is my little, simplified guide to gems in a FRPG, to add a consistent flavour...&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://en.wikipedia.org/wiki/Cardinal_gem"&gt;Cardinal Gems &lt;/a&gt;are  the most expensive, favoured gems, desirable by nobility, elves,  religions and other decadent types with more money than sense.&amp;nbsp;  Therefore, treasure seekers and tomb robbers should remember these, be  able to identify them, and seek and collect&amp;nbsp; them over other, less lucrative gems.&lt;br /&gt;&lt;br /&gt;They consist, unwaveringly, of the following gems;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-oJ_RjH593SM/T4k32ME8GLI/AAAAAAAAAMQ/VO5p8vZUphA/s1600/Cardinal_gems.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-oJ_RjH593SM/T4k32ME8GLI/AAAAAAAAAMQ/VO5p8vZUphA/s200/Cardinal_gems.png" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Cardinal_gem"&gt;http://en.wikipedia.org/wiki/Cardinal_gem&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;Amethyst&lt;/b&gt;&lt;span style="font-size: x-small;"&gt;- found in veins and cavities in granites, and in geodes. Rare in medieval times.&lt;/span&gt;&lt;br /&gt;&lt;b&gt;Diamond &lt;/b&gt;&lt;span style="font-size: x-small;"&gt;- deep volcanic pipes - kimberlites.&amp;nbsp; Associated with garnet &amp;amp; spinel.&amp;nbsp; Also in weathered alluvial placers.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Ruby&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/b&gt;- &lt;span style="font-size: x-small;"&gt;red corundum. Marbles and gem gravel deposits&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Sapphire &lt;/b&gt;- &lt;span style="font-size: x-small;"&gt;blue corundum. Similar to ruby, usually found together, with one dominating.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;Emerald&amp;nbsp; &lt;/b&gt;&lt;span style="font-size: x-small;"&gt;- green beryl. Granite pegmatites, mica schists, contact metamorphosed limestones.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;I tend to add &lt;b&gt;pearls &lt;/b&gt;to this, given the extra number of 'things that can kill you easily' existing under the waves in fantasy worlds.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;So really expensive jewellery will have some of these stones, or jewellery will be expensive as it has some of these.&amp;nbsp; Identification of some of these gems can be hard, though. Don't be afraid to throw a nice zircon gem where they might suspect a diamond, and spinel and ruby were considered the same until not too long ago - several rubies in Crown Jewels are &lt;a href="http://www.ruby-sapphire.com/black-princes-ruby.htm" target="_blank"&gt;actually &lt;/a&gt;&lt;a href="http://famousdiamonds.tripod.com/timurruby.html" target="_blank"&gt;red &lt;/a&gt;&lt;a href="http://www.jrjewelersblog.com/jewelry-facts/the-history-and-mystery-of-the-ruby-and-spinel/" target="_blank"&gt;spinel&lt;/a&gt;. And, as these links show, most BIG gems have histories, as they are visible, rare and easily transportable, sometimes even without the rightful owner knowing. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Lesser stones are more tricky. They are still shiny, however, and although of lesser value, still worth a bit to starving tomb robbers.&amp;nbsp; Here's a little table I've been working on for Shiny Things Held By People You've Killed or Robbed;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Item of Jewellery (d12);&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;1. Anklet - ankle chain&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;2. Buckle - belt, weapon belt, etc&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;3. Bracelet &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;4. Brooch&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;5. Amulet - usually a minor magical effect or protective function.&amp;nbsp; Note 'minor'.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;6. Earring - not exclusive to ears...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;7. Necklace&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;8. Ring&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;9. Pendant&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;10. Clasp - like a brooch, but specialised for holding cloaks, clothes and other things fastened.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;11. Diadem - any sort of head jewellery - tiara, crown, headband, etc&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;12. &lt;a href="http://en.wikipedia.org/wiki/Intaglio_%28jewellery%29" target="_blank"&gt;Integlio &lt;/a&gt;- small semi-precious gems carved into cameos&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-M5lerKtXceM/T40RLzzRJsI/AAAAAAAAAMY/KopormIOKK8/s1600/cymophane.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="135" src="http://4.bp.blogspot.com/-M5lerKtXceM/T40RLzzRJsI/AAAAAAAAAMY/KopormIOKK8/s200/cymophane.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Cymophane&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;And the gem type involved;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;The first three are all chrysoberyls;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;1.&amp;nbsp;&amp;nbsp; Alexandrite - changes colour with changes in light -&amp;nbsp; green/yellow or yellow/red.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;2.&amp;nbsp;&amp;nbsp; Chrysoberyl - yellow or yellow green&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;3.&amp;nbsp;&amp;nbsp; Cymophane - 'cat's eye' effect&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;4.&amp;nbsp;&amp;nbsp; Aquamarine - turquoise colour&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-Ex-Tujfuq0E/T40Z4OzEjDI/AAAAAAAAAMo/nIbeuVdv05g/s1600/opal.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-Ex-Tujfuq0E/T40Z4OzEjDI/AAAAAAAAAMo/nIbeuVdv05g/s200/opal.jpg" width="186" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;And these three are all beryls, different from chrysoberyls; &lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;5.&amp;nbsp;&amp;nbsp; Golden Beryl - strangely, yellow or gold colour.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;6. &amp;nbsp; Helidor - greenish yellow&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;7. &amp;nbsp; Morganite - pink to rose shades&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;8. &amp;nbsp; Opal&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;9.&amp;nbsp;&amp;nbsp; Peridot - small and green, easily mistaken for emeralds&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;10. Sunstone - bright yellow, red, pink colours, displays &lt;a href="http://en.wikipedia.org/wiki/Aventurescence" target="_blank"&gt;aventurescence&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;11. Zoisite - can be Blue, Green, Brown, Pink, Yellow, Clear (d6)&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-RLTgfqktG7Y/T40ZYeP8l_I/AAAAAAAAAMg/B53oLwQdsaw/s1600/topaz.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="142" src="http://2.bp.blogspot.com/-RLTgfqktG7Y/T40ZYeP8l_I/AAAAAAAAAMg/B53oLwQdsaw/s200/topaz.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Topaz&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-size: small;"&gt;12. Topaz - can be Black, Brown, Orange, Yellow, Green, Pink (d6)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;13. Black Tourmaline (Schorl)&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;14. Coloured Tourmaline - Pink, Green, Clear, Dark Yellow (d4)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;15. Spinel - &lt;/span&gt;&lt;span style="font-size: small;"&gt;Red, Blue, Black, Green, Mauve, Clear (d6)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;16. Amber&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;17. Ivory&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;18. Jade&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;19 &amp;amp; 20. JACKPOT! Give them one of the Cardinal Gems. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;I'm slipping behind on this A to Z thing, but will go for some slightly shorter posts to try and catch up, if I can.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-4112001842468898547?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/4112001842468898547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/j-is-for-jewels.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4112001842468898547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4112001842468898547'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/j-is-for-jewels.html' title='J is for Jewels'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-oJ_RjH593SM/T4k32ME8GLI/AAAAAAAAAMQ/VO5p8vZUphA/s72-c/Cardinal_gems.png' height='72' width='72'/><thr:total>0</thr:total><georss:featurename>New Zealand</georss:featurename><georss:point>-43.32517767999295 169.1015625</georss:point><georss:box>-67.94290267999295 128.671875 -18.707452679992947 -150.46875</georss:box></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-3646771393215020225</id><published>2012-04-14T01:02:00.001-07:00</published><updated>2012-04-14T01:02:14.040-07:00</updated><title type='text'>I is for Islands</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;First, off, a little Nightwish, a Finnish Metal Band that does really good acoustic folk tunes, and an appropriate song;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://1.gvt0.com/vi/x2sd8UMUaIk/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/x2sd8UMUaIk&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/x2sd8UMUaIk&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Islands are special places, but I'm a little biased, growing up and living on two smallish islands near the bottom of the world.&amp;nbsp; There's a different mindset, knowing that you're completely surrounded by water, and share borders with no-one.&lt;br /&gt;&lt;br /&gt;In an island, if you want to visit somewhere else, you need a boat of some type, and that's also where bad, and good, people can come from.&amp;nbsp; You can grow insular and inward-looking, making do with only what you can gather around you, but you can also become entranced by dreams of what might be out there, beyond the horizon.&amp;nbsp; This can lead to wanderlust, especially when it's rather inconvenient to return home from wherever you are.&lt;br /&gt;&lt;br /&gt;There are three island/ island groups in my world setting that have been fleshed out more than a shape and a name on the map.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Hundred Isles&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A cluster of islets to the west, lying in a curved arc between the larger islands of Velindor (known in distant lands as Island of the Silversmiths) and the fearsome Dragon Isles.&amp;nbsp; The exact number of islands is in dispute, to those who care about such things. Perhaps seventy have fresh water, maybe slightly over a hundred exist at high spring tide, and perhaps double or more at lower tides.&amp;nbsp; They are close, with only a few hundred metres separating most, and many a lot closer, with narrow channels of only a few metres between them.&amp;nbsp; This creates a vast labyrinth of intricate channels, with many fast and dangerous currents, and sudden and varied tidal changes.&lt;br /&gt;&lt;br /&gt;There are a few bridges between close lying islands near  Send, the island most easily reached by traders from the Mainland, but there are no major towns.&amp;nbsp; The Meethall on Send is the centre for the thetse fish oil extraction industry, as these small greasy fish that abound only within this archipelago contain a rich flavoursome oil that is favoured in coastal and southern cities.&amp;nbsp; Trading galleys visit on a regular basis to trade essential goods for barrels of oil. There is accommodation for travellers in this large, barnlike building, with hot meals and a hall for rest.&lt;br /&gt;&lt;br /&gt;The other islands are grouped into natural 'townships' of five or ten islets, usually with an extended family or two on each.&amp;nbsp; A Chieftain informally governs this, usually travelling to Send a few times a year to raise concerns and queries on behalf of the township at the Great Meets, and bringing news and information back.&lt;br /&gt;&lt;br /&gt;Flat land, where it exists, is protected by stone walls and intensively farmed, and steeper arable land is terraced and planted.&amp;nbsp; Even so, much of the islands are bare wind and sea-swept rock, and life is dominated by the sea.&amp;nbsp; Nets are strung between stacked rock houses and across channels to net thetse and other fish, children have their own coracle or canoe by the time they are old enough to walk, and most homes are built with windows and balconies leaning over the water, but secure enough to withstand winter storms.&amp;nbsp; The islands are not rich, and have few natural resources other than driftwood and flotsam, the thetse oil, and occasional lag deposits of alluvial silver and small pinkish rubies, but the people are hardy, self sufficient and are a happy and family oriented lot.&lt;br /&gt;&lt;br /&gt;The people have, according to their legends, always lived here, and tell legends of the passing of the great ship of the Sonderholm peoples some two thousand years ago, and of great flights of dragons at rare intervals.&amp;nbsp; They are shorter than average, like the original peoples of the Kheldarian Basin, but are quite broad across the shoulders and stout, and very agile and nimble around water.&amp;nbsp; Hair is dark brown or black, and eyes blue, grey or green, with fair skin tanned by sun, wind and wave.&lt;br /&gt;&lt;br /&gt;Things to do;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A wanted criminal has fled to the outer, lesser known outer islands. Brave storms, currents, sharks and treachery to capture and return her to justice. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Towards the Dragon Isles, a small submerged rock is covered by several ruined buildings of an unknown style, lying under about three metres of water. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Someone comes into possession of a treasure map, identifying a stash of hidden loot on an island.&amp;nbsp; Investigation reveals that it could be any one of a dozen islands in this group, and the two dominant families are feuding &lt;a href="http://shakespeare.mit.edu/romeo_juliet/" target="_blank"&gt;Romeo and Juliet &lt;/a&gt;style.&amp;nbsp; Parties must not offend either group while sneaking around, digging holes all over the place.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;A barren, windswept island peopled with ghosts (kind of like in the video).&amp;nbsp; Talk to the lone inhabitant, and discover the reason for the curse and how to break it and free the spirits.&lt;/li&gt;&lt;/ul&gt;Well, I'll leave the other two until another date, as I've written a bit more here than I'd planned.&amp;nbsp; The others are Miseleth, The Black Island, famed for pirates and lawlessness, but a major trading port, and the home of a number of isolationist mages; and The Island of Seahorses, with a Greek-style colony on the northern shores, and, separated by a narrow but steep mountain range, on the southern shores, an animistic cult worshipping a vengeful water god, with ritualistic drownings.&amp;nbsp; Although somewhat dangerous, it is one of the few places elementalists can begin to fathom the deep mysteries of water magic...&lt;br /&gt;&lt;ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-3646771393215020225?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/3646771393215020225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/i-is-for-islands.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/3646771393215020225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/3646771393215020225'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/i-is-for-islands.html' title='I is for Islands'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-715592234026600912</id><published>2012-04-12T01:00:00.000-07:00</published><updated>2012-04-12T01:00:23.205-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='A to Z'/><title type='text'>H is for Healing</title><content type='html'>Busy weekend, and yesterday involved a site visit two hours drive away, followed by some socialising later so no blogging time, unfortunately.&amp;nbsp; Which means I'll do a double post at some stage to catch up, if need be.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-pxbsAw23igU/T4aJDMOqHnI/AAAAAAAAALk/ysydYp_n8-s/s1600/medicine.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="113" src="http://2.bp.blogspot.com/-pxbsAw23igU/T4aJDMOqHnI/AAAAAAAAALk/ysydYp_n8-s/s200/medicine.jpg" width="200" /&gt;&lt;/a&gt;So, in RPGs, healing is essential, due to the number of ways that you can get hurt, sliced, crushed, poisoned, slashed, punctured and bitten.&amp;nbsp; Especially if you're going around getting into fights.&lt;br /&gt;&lt;br /&gt;In real life, we use natural healing, pharmaceuticals, and surgery as the main ways of fixing injuries, with a bit of medical practise thrown in.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Sae2hxV7lyM/T4aJn85GgzI/AAAAAAAAALs/SEehc2SM6Wk/s1600/injury.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-Sae2hxV7lyM/T4aJn85GgzI/AAAAAAAAALs/SEehc2SM6Wk/s200/injury.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;In most fantasy worlds, as the risk of getting hurt is much, much greater, and medical science hasn't got to the stage of slicing people open then sewing them back up again (the last part is the missing bit), they have to do things differently.&amp;nbsp; Magic is an obvious tool, but needs to be managed so that you don't have a) a world full of people missing bits of fingers and limbs or b) a world where no-one has scars or injuries and magic can fix everything.&lt;br /&gt;&lt;br /&gt;A word here on my RPG system of choice - Dragon Warriors, although not too dissimilar to D&amp;amp;D, has a lot less hit points going around.&amp;nbsp; Rather than increasing your total by a dice roll every level, you get an extra one health point to your total with every rank gained, if you're a fighter type, and if you're a spell caster, one point every second level.&amp;nbsp; So people are more fragile and die easier, even at high levels.&amp;nbsp; There's really no chance to be a 'tank' in these games, and armour is VERY important&lt;br /&gt;&lt;br /&gt;The first and most obvious method is recovery after battle.&amp;nbsp; I've seen this used a few times in other ways, but after each encounter where damage is suffered, if time is spent bandaging, washing, binding and cooling down, then half the damage can be healed.&amp;nbsp; Round down. You know when you fall down the stairs or go over your mountainbike's handlebars, and although it hurts for a bit, after a few minutes rest or a nice cup of tea, it's a lot less painful and you can get on with your day.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;So, for example, Kodak the Barbarian is 5th level and has 18 HP.&amp;nbsp; He's hit by a crossbow bolt for 7 damage but survives and slays the lone goblin.&amp;nbsp; Assuming he can rest, extract the bolt from his torso, and wash and bind the wound, he'd get 3 HP back.&amp;nbsp; In a running battle where he can't take the time for this, such as fleeing the Sultan's Palace with the Princess over one shoulder, it doesn't work.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;There's natural rest and recovery, which is 1 HP per day of rest.&amp;nbsp; Rest can include training and exercising, but no real dangers or overexertion. Must have clean water and food for this to occur, though.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-S4OZuQQPilE/T4aKBa0SoAI/AAAAAAAAAL0/2rnDB6R70PY/s1600/mana+potions.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-S4OZuQQPilE/T4aKBa0SoAI/AAAAAAAAAL0/2rnDB6R70PY/s200/mana+potions.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;There are healing potions, or bars, or  salves.&amp;nbsp; They all work by restoring the integrity of the body and  lessening the effects of concussion and trauma - i.e. health points.&amp;nbsp; As stated in B is for Bees, honey is an essential ingredient, as well as a variety of rare and difficult to procure other ingredients.&amp;nbsp; I'm thinking of unicorn bits, rare alpine flowers, ink sacs of tiny poisonousness&amp;nbsp; octopi and fungi from the deepest dungeons.&amp;nbsp; Something to justify the cost that seems to be about twice the annual income of an average peasant.&lt;br /&gt;&lt;br /&gt;But there's a bit of variation in quality;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;Quality potions - deep translucent blue in colour, made painstakingly by really good alchemists that specialise, high level mages, and monks in temples that have a tradition and a secret recipe handed down through the years.&amp;nbsp; Tastes like a fine liquor, and costs 300 Gold Pieces or more.&amp;nbsp; Heals 7 HP if all is drunk, 3 if only half the bottle is consumed. Rather addictive if consumed too often...&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Average potions - lighter blue, almost turquoise, and cloudy, produced by standard alchemists (small batches made but many other potions also brewed at same time) and witches, with their strange ways - don't ask about the ingredients.&amp;nbsp; Also the type found in ancient ruins, goblin loot and offered as rewards by cloaked men in taverns.&amp;nbsp; Would fetch 100 - 150 gold in the right type of transactions - night markets, desperate adventurers (their normal state of existence), Elven nobles slumming it... A bit of variation in quality, so heals 1 - 6 HP per bottle, no half sips. Tastes like a half decent red wine, with a peppery aftertaste. Can only drink once a day; any additional produce cramps and no healing.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;Hedge potions - a very light blue, with little insoluble 'bits' floating in it.&amp;nbsp; Frequently with a soapy foam on the surface.&amp;nbsp; This is the type your average villager would be most common with, and is brewed using reasonably common herbs and fungi, probably including penicillin.&amp;nbsp; Probably made by wise women/men that live alone in a hut in the woods, hermits, village herbalists, goblin shaman... The type found in goblin ruins and treasures. Can taste mind numbingly hot, intensely sour, nastily sweet or think and soapy.&amp;nbsp; Not pleasant.&amp;nbsp; Heals 1 - 4 HP, but can only be used once a week, otherwise something resembling a severe allergic reaction occurs.&amp;nbsp; Also not pleasant.&amp;nbsp; Still, it usually stops those suffering agricultural accidents from dying.&lt;/li&gt;&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-2CWRgdFhhQ0/T4aLKwrVuKI/AAAAAAAAAL8/d-9_52H-9dQ/s1600/wrap_in_vigor.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-2CWRgdFhhQ0/T4aLKwrVuKI/AAAAAAAAAL8/d-9_52H-9dQ/s320/wrap_in_vigor.jpg" width="233" /&gt;&lt;/a&gt;&lt;/div&gt;Healing magics provide more dangerous but also more dramatic results.&amp;nbsp; Sorcerers know simple healing spells that give back health points, but stronger magics that heal broken bones, regrow lost fingers or even limbs, and cure heart disease and organs that have stopped working are the domain of the gods, specifically the God of Death, and to a lesser extent, the Huntress and the All-Mother. Death can heal anything, provided the priests, using arcane methods, determine that your time has not come quite yet.&amp;nbsp; The Huntress is simple magic, usually along the lines of letting you ignore the gaping wound or missing arm so you can still fight, and the All-Mother is usually only concerned with pregnancy and childbirth.&lt;br /&gt;&lt;br /&gt;These healings can be tough on the body. Steven Erikson's &lt;a href="http://en.wikipedia.org/wiki/Malazan_Book_of_the_Fallen" target="_blank"&gt;Malazan Book of the Fallen &lt;/a&gt;series (if I remember properly) has magic healing quite nasty bodily wounds, but not healing the mind or spirit's response to the damage, which can't comprehend the sudden change.&amp;nbsp; Rest helps, sometimes unconsciousness does too.&amp;nbsp; The gods can lessen this impact, but sometimes don't, either due to benign negligence or, in some cases, because the injured needs to learn a lesson.&lt;br /&gt;&lt;br /&gt;Either way, adventurers use the term "Health Struck" to describe the punch drunk, slightly disassociated from reality, unfocussed behaviour of those that have not reacted well to magical restoration.&amp;nbsp; If this condition is seen in someone in dangerous environments, most parties would hole up until it passed, or even decamp back to base.&amp;nbsp; Others would look forward to the amusement to be had.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-715592234026600912?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/715592234026600912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/h-is-for-healing.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/715592234026600912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/715592234026600912'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/h-is-for-healing.html' title='H is for Healing'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-pxbsAw23igU/T4aJDMOqHnI/AAAAAAAAALk/ysydYp_n8-s/s72-c/medicine.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-617837114838573107</id><published>2012-04-08T02:23:00.003-07:00</published><updated>2012-04-12T01:00:42.685-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='A to Z; World Building'/><title type='text'>G is for ... Gods...</title><content type='html'>Well, G has so many possibilities, but most of my considerations can be covered under other letters - goblins = orcs (according to LOTR), gems = jewels, gold = precious metals, but for gods, only deities would work, and that's already taken.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/--OAnxaPm6-A/T4FY0zzJ55I/AAAAAAAAALc/liwXm9k8aGY/s1600/greek-gods.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/--OAnxaPm6-A/T4FY0zzJ55I/AAAAAAAAALc/liwXm9k8aGY/s1600/greek-gods.jpg" /&gt;&lt;/a&gt;So many fantasy worlds have gods.&amp;nbsp; Most of these are blandly interchangeable, as a god of the underworld looks the same anywhere, more or less (depending on your underworld, I guess), as do most gods of war, death, life and all the normal things.&amp;nbsp; Talking of Gods of Death, most examples are either really really evil, or the same as, or polar opposites to the Discworld version.&amp;nbsp; And the most important things in most versions of D&amp;amp;D is what they dress like, and what weapons they can use.&amp;nbsp; These things are probably important, but don't really cover the complex realities of religion, even made up ones.&lt;br /&gt;&lt;br /&gt;I've taken a different approach in the gods of my main campaign world.&amp;nbsp; Based a little on Discworld ideas, and strangely stealing a lot of concepts from the Way of the Tiger gamebooks I loved when I was much much younger, as the worldbuilding there was very good.&amp;nbsp; I've taken the idea that big cultural forces provide the ... energy... for deities to do whatever they do.&amp;nbsp; Not every cultural idea, but the ones people spend a lot of time thinking about - sex, death, war, darkness; and a few more specialised ones that involve a bit more thought.&lt;br /&gt;&lt;br /&gt;Gods don't come into the world from outside.&amp;nbsp; The Ancients probably had theirs, but when they all vanished during the night that was their fall, they left us no ideas of what they might be, and in the devastation of that night, nothing recognisable as a temple have ever been found.&lt;br /&gt;&lt;br /&gt;The gods we have have all once been human, or at least, we think they once were.&amp;nbsp; Some have changed as a result, and others must have become gods long before anyone thought of writing things down for history.&amp;nbsp; Others have, well, complicated stories, with many holes, pieced together from all manner of sources, that give a reasonably coherent story.&amp;nbsp; Which invariably isn't true, but is closer than most other guesses.&amp;nbsp; They have moved into wider circles, and play games that we couldn't even imagine, with powers that we couldn't guess at, but they also need to ensure that their 'power base' of mortal worshippers is secure.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-btmS9QIpzmk/T4FV1w7UmnI/AAAAAAAAALM/fwq48pp-5FY/s1600/Solstice-gathering.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-btmS9QIpzmk/T4FV1w7UmnI/AAAAAAAAALM/fwq48pp-5FY/s200/Solstice-gathering.jpg" width="162" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;From an Ann Stokes card...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The god that all agree was probably first, and is most ingrained in peoples conciousness is the All Mother.&amp;nbsp; She's the representation of the natural world - seasons, the cycle of birth, life and death, abundance, wild animals.&amp;nbsp; It's thought that whoever she is become that back in the primordial days, when humanity was first set free on this world.&amp;nbsp; Her clergy exist, paradoxically, in most major cities, where their temple, and its walled forest, provides a link with nature for those that choose to enjoy it.&amp;nbsp; The goddess herself has not been seen for millennia, but High Priests in different cities all receive the same vague dreamlike messages.&amp;nbsp; They are most concerned with preserving life where possible, and preventing the destruction or desecration of the sacred, natural places.&amp;nbsp; Not every tree, just the really, really important trees.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.blogger.com/goog_1694646287" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-pPqDp-6K_wI/T4FW67OyRDI/AAAAAAAAALU/FyPUDYRE_L4/s200/death.jpg" width="141" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://wiki.lspace.org/wiki/Death" target="_blank"&gt;Yes, the Discworld Death&lt;/a&gt;...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;a href="http://1.bp.blogspot.com/--OAnxaPm6-A/T4FY0zzJ55I/AAAAAAAAALc/liwXm9k8aGY/s1600/greek-gods.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;About the same vintage as her is the god Death.&amp;nbsp; He is remembered in the most ancient chants as a Shaman determined in conquer the power of death, and crossed over to the 'other side' without dying first.&amp;nbsp; He may have won, or been trapped, or lost, but now is the god in charge of this.&amp;nbsp; Not all dying.&amp;nbsp; That's natural, even when it's not my natural means.&amp;nbsp; His clergy are almost fanatical about preventing any messing with the sacred boundary between life and death.&amp;nbsp; This means the Undead, and Death's Champions exist only to destroy it, wherever it exists.&amp;nbsp; They are also the only church that offer magical healing and raising the slain from death.&amp;nbsp; And offering timely death to the terminally ill.&amp;nbsp; Their Gothic temples are usually surrounded by the infirm and sick, seeking healing, as white and black armoured inquisitors stride the hallways.&amp;nbsp; Complicated?&amp;nbsp; You bet.&lt;br /&gt;&lt;br /&gt;Next was probably Gord.&amp;nbsp; God of humanity's careful custodianship of nature - crops, domesticated beasts, brewing, village life, village militia.&amp;nbsp; Every village or hamlet will have a Priest of Gord before all others, unless there's something rather special there, and they advise and organise all the things needed to sustain, grow and defend a rural community.&amp;nbsp; Gord was probably a farmer that a lot of other farmers looked up to, and it grew from there.&amp;nbsp; Strangely, or perhaps not so much, he and the All-Mother are seen as closer than most other gods.&lt;br /&gt;&lt;br /&gt;There is no apparent god of war.&amp;nbsp; In fact, none have been visible since the last incumbent, Moraine, left it to become the god of Empire.&amp;nbsp; It is one of the greatest secrets of the world that the god of war is a mad, broken man who sits in an isolated tower, reliving his greatest failures with each new day.&lt;br /&gt;&lt;br /&gt;Moraine was a mighty warrior, never king, but the advisor and maker of rulers, and fair in thought and judgement.&amp;nbsp; He won his first godship as god of war, as all soldiers, on all sides, believed in his power.&amp;nbsp; He remained immersed with mortal concerns, though, and eventually raised a young warrior to fill his place, as he became god of Empire, whom kings and emperors looked to for guidance and support.&amp;nbsp; His temples exist where any major power with a martial bent thinks is appropriate, and his clergy are warriors and advisers to normal armies.&amp;nbsp; The sight of two armies meeting with Moraine's priests advising both sides is not unheard of, and allows for the refinement of martial science... His underlying aim is to support empires becoming larger and more powerful by conquering others, but the impreciseness of life and the attentions of other gods usually stop this at an early stage.&lt;br /&gt;&lt;br /&gt;There is the Mistress of Elements, an upstart goddess that has only been apparent for the last millennia or so.&amp;nbsp; Worshipped by those that use elemental magic, she is capricious, but steadfast in defending, and lending power to, her own.&amp;nbsp; Frequently tasks minor mages to accomplish certain actions, undoubtedly playing a very long game.&amp;nbsp; Interestingly, the texts of elemental magic remaining from the First Empire do not mention her, and speak of the Elemental Princes being the source of this magic.&amp;nbsp; It seems she may have been a mage once herself who subjugated or overthrew these mighty rulers of magic.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-8g4-DHOvMDA/T4FVKHLRscI/AAAAAAAAALE/NS09PZZWo28/s1600/Diana-Card.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-8g4-DHOvMDA/T4FVKHLRscI/AAAAAAAAALE/NS09PZZWo28/s200/Diana-Card.jpg" width="136" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The best I could find...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The Huntress is a young woman, almost Diana-like, combining the attention for the natural world of the All-Mother with the martial sense of Moraine, and seeking to retain freedom for those that want it.&amp;nbsp; Hunters, sportspeople, those involved with working with animals, or animal products, and those who enjoy the sense of nature without the structure of the All-Mothers worship.&amp;nbsp; Large warhalls in borderlands are usual places for her forces to be based, but several Free Cities have invited her clergy in and established trained fighting forces that help temper outside aggression.&amp;nbsp; Interestingly, although the leaders of this army-like priesthood are all women, the majority of the common fighters are men (60:40 spilt).&amp;nbsp; The church is currently split, as the Huntress has apparently appeared to a male ex-convict who had recently signed up, and he and a motley group, including a recently excommunicated High Priestess, are searching for something near the Whorim Marshes, with most other forces in the region looking for them.&lt;br /&gt;&lt;br /&gt;And The Lady, goddess of night, lovers, thieves and marriage.&amp;nbsp; I'm still trying to work out the associations myself, but I;m sure I'll get there.&amp;nbsp; She takes an active role in ensuring the stability of her worship base, and in undermining that of the other gods.&lt;br /&gt;&lt;br /&gt;There are others, but the concepts are less well refined.&lt;br /&gt;&lt;br /&gt;Apologies as I've gone on a bit here, which tends to happen when I'm basically thinking out loud. Thanks for all the comments so far, and I can't wait to see what I come up with for 'H', as I'm clueless at the moment...&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-617837114838573107?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/617837114838573107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/g-is-for-gods.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/617837114838573107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/617837114838573107'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/g-is-for-gods.html' title='G is for ... Gods...'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/--OAnxaPm6-A/T4FY0zzJ55I/AAAAAAAAALc/liwXm9k8aGY/s72-c/greek-gods.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-2246705593334878865</id><published>2012-04-07T02:34:00.002-07:00</published><updated>2012-04-07T02:34:32.582-07:00</updated><title type='text'>F is for Forges</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-L_3E7hIPYFU/T360N1s6FuI/AAAAAAAAAKM/bM3bZocIx10/s1600/The_third_gift_%E2%80%94_an_enormous_hammer_by_Elmer_Boyd_Smith.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-L_3E7hIPYFU/T360N1s6FuI/AAAAAAAAAKM/bM3bZocIx10/s320/The_third_gift_%E2%80%94_an_enormous_hammer_by_Elmer_Boyd_Smith.jpg" width="199" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Third Gift - by Elmer Boyd Smith&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Forges, and the process of forging, creating and melting metal objects, is a theme throughout mythology, legend, and most RPGs.&lt;br /&gt;&lt;br /&gt;This isn't surprising, given the importance of a) metal objects to hit other people with; b) armour to prevent the things in (a) hurting you; and c) pretty things made of metal in both history and fantasy games.&lt;br /&gt;&lt;br /&gt;I'm not going into the process of finding, mining, smelting, or purifying the metal, as interesting as these processes are (in my first career, I spent three years roaming the Australian Outback, doing the first and assisting the second of those processes), or the actual forging of objects.&amp;nbsp; Rest assured, however, that it's more in-depth than Skyrim indicates.&lt;br /&gt;&lt;br /&gt;I do want to touch on the forges in mythology and see what can be stolen for campaigns.&lt;br /&gt;&lt;br /&gt;Given that there is a book somewhere called &lt;span style="font-size: small;"&gt;&lt;span itemprop="name"&gt;"&lt;i&gt;Smithing Gods, Including: Hephaestus, Aul ,  Gofannon, Goibniu, Creidhne, Luchtaine, Ogoun, Seker, Ilmarinen,  Wayland the Smith, Svarog, Kotar (God), Qaynan, Gobannus, Vishvakarman,  Tvastar, Kothar-Wa-Khasis, Sethlan....&lt;/i&gt;"(&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;ISBN: 1242775668 / ISBN-13: 9781242775666) this won't be an exhaustive listing, just my usual attention deficient musings.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-X0of2NhuEss/T360RTzYwzI/AAAAAAAAAKc/Nll5B1I2XMI/s1600/wrath-of-the-titans-wbp04.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-X0of2NhuEss/T360RTzYwzI/AAAAAAAAAKc/Nll5B1I2XMI/s320/wrath-of-the-titans-wbp04.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Bill Nighy being a God, Wrath of the Titans...&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Hephaestus (Vulcan to the Romans) was Greek god of fire, volcanoes and metals, and had an interesting time.&amp;nbsp; He was l&lt;span style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;a&lt;/span&gt;me, an association apparently common amongst mythical metalcrafters. Some legends credit this to a fall from Olympus (one of several) and others that he was lame from birth.&amp;nbsp; But his skill at his craft led to his acceptance, despite this deformity, and he is said to have created a silver chariot to cart him amongst the gods; a number of bronze servants and gold slave girls to serve and assist him; bridles that make any mount tame and swift&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;; beautiful&lt;/span&gt; jewellery and cunning traps, and the metal artifacts of the gods. He was assisted, some say, by the mighty cyclopes.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-zbrzt1FN78w/T4ABuLjfi1I/AAAAAAAAAKk/J7rggsNrBaM/s1600/Franks_Casket_vorne_links.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-zbrzt1FN78w/T4ABuLjfi1I/AAAAAAAAAKk/J7rggsNrBaM/s1600/Franks_Casket_vorne_links.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Front panel of the &lt;a href="http://en.wikipedia.org/wiki/Franks_Casket" target="_blank"&gt;Franks Casket&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Wayland the Smith is more familiar to my generation of gamers, at least those who ever watched Robin of Sherwood, the mid-80s British TV series with an evocative score by Clannad.&amp;nbsp; Many swords of legend are attributed to him, including Gram, the sword used by Siegfried to kill the Dragon Fafnir in the&lt;span style="font-size: small;"&gt; &lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;Völsunga saga. In this legend, the sword was stuck in a tree by a god, shattered in combat with that god, and the fragments reforged to make a sword that could cleave an anvil in two.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;In most tellings of the legend, he was married to a creature of faerie, sometimes a Valkyrie, others a Swanmay.&amp;nbsp; She leaves him, as she must, and he is left with only a ring.&amp;nbsp; Later, he is imprisoned, and crippled by King &lt;/span&gt;&lt;/span&gt;Nithad&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;, and made to craft wonders.&amp;nbsp; He escapes, able to fly by his craft, after revenging himself on the kings children.&amp;nbsp; He is credited with many of the famous swords of the era, and is rumoured to still exist, in the lands of faerie, only able to be reached through the megalithic cave named after him.&amp;nbsp; &lt;a href="http://www.waylands.net/public/smithy/legends.htm" target="_blank"&gt;Here's&lt;/a&gt; a somewhat neglected page that gives more details.&amp;nbsp; Also, Michael Scott Rohan's Winter of the World series has this story as it's basis, especially the last book, &lt;a href="http://www.users.zetnet.co.uk/mike.scott.rohan/first_page.htm" target="_blank"&gt;Hammer of the Sun&lt;/a&gt;, even though this typifies his problem of the story getting too huge and too metaphysical in the third book, somewhat out of keeping with the first two (IMHO). &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-wMHVhth3Si4/T4AJmnTTQ7I/AAAAAAAAAK8/qF_Ru6KZJ6E/s1600/sword-forge.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-wMHVhth3Si4/T4AJmnTTQ7I/AAAAAAAAAK8/qF_Ru6KZJ6E/s200/sword-forge.jpg" width="170" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;What can I steal from this?&amp;nbsp; Well, given the physical frailties of these legendary smiths, I'm happy having no 'god of smithing' (except for the blasted dwarves) and make this craft the sole providence of mortals, who can exceed and even challenge the gods.&amp;nbsp; Especially if it is a beginning science, with different techniques of metalcrafting held secret by guilds or cities, and the complications of magic in the whole process. Also, don't try double-crossing or betraying a master smith.&amp;nbsp; They will screw you over in the end, especially if you're planning on using the stuff they made for you.&amp;nbsp; I'm happy with the idea of a god having to visit a smith to get their weapons and armour, and more delicate goods, forged, and having to bargain with someone who knows their own worth, and isn't beholden to any of them.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;There are also many places of legend, where mighty forges of past ages once sang, or famous items were forged.&amp;nbsp; Some of these are still used, and held for special purposes, such as the Thran Forge near the Kheldarian Capital, where all the arms of the Royal Guard are forged, and the sword and armour of each fallen king is remade for his successor.&amp;nbsp; Some are recovered from the sufferings of time, and fired up again, like the Sacred Foundry, near Ironholm, where an exotic but powerful furnace and machinery for hammering and billows was found in hidden tunnels below the ruined fortress that towers over the coastal road.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-4krTIiJ_VCU/T4AI_ILvpUI/AAAAAAAAAK0/SJTHsQZ1P6c/s1600/moria.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-4krTIiJ_VCU/T4AI_ILvpUI/AAAAAAAAAK0/SJTHsQZ1P6c/s200/moria.jpg" width="153" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;Others are lost; the most famed being the Forge Kudotha in the deep passages of the lost &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;Dwarven &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;Fortress of Azhgaul, clearly first modelled on &lt;a href="http://www.glyphweb.com/arda/m/moria.html" target="_blank"&gt;Moria&lt;/a&gt;, but now different, even if I use the random mapping tables from the 1st Ed. &lt;a href="http://www.icewebring.com/ICE_Products/Product_Page.php?product_id=79%20Moria%20The%20Dwarven%20City" target="_blank"&gt;I.C.E. sourcebook&lt;/a&gt;.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;There are also smaller, lost forges, in dungeons and ruins, and each of these can hold precious and rare materials, often in the form of ingots, half-finished artifacts, or even the quality of the crafting tools.&amp;nbsp; It may not pay to be the new owner of one of these forges when the descendants of the original owners hear of it and decide to reclaim it, especially if they are Dwarves.&amp;nbsp; Even the Elves can be a hit nasty about it, too.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span class="mw-headline" id="V.C3.B6lsunga_saga" style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal;"&gt;Happy Easter Everyone!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;h2 style="font-weight: normal;"&gt; &lt;/h2&gt;&lt;h1 style="font-weight: normal;"&gt;          &lt;span style="font-size: small;"&gt;&lt;span itemprop="name"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-2246705593334878865?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/2246705593334878865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/f-is-for-forges.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/2246705593334878865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/2246705593334878865'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/f-is-for-forges.html' title='F is for Forges'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-L_3E7hIPYFU/T360N1s6FuI/AAAAAAAAAKM/bM3bZocIx10/s72-c/The_third_gift_%E2%80%94_an_enormous_hammer_by_Elmer_Boyd_Smith.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-5678822264269076377</id><published>2012-04-05T18:03:00.003-07:00</published><updated>2012-04-05T18:03:27.460-07:00</updated><title type='text'>E is for ... Elves</title><content type='html'>With Easter here, and my wife's big cafe stall at the local market, last night's post didn't happen, but due to the marvels of the international date line, I might be able to squeeze this post in on the 5th of April somewhere in the world.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-7TqnRibEevs/T348FyKBtXI/AAAAAAAAAJk/u2eH341RU5Q/s1600/Silmarillion.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-7TqnRibEevs/T348FyKBtXI/AAAAAAAAAJk/u2eH341RU5Q/s200/Silmarillion.JPG" width="136" /&gt;&lt;/a&gt;&lt;/div&gt;And it's not too long or exciting, just the notes I have scribbled down a while ago to outline the 'Elven' cultures in my far-too-big campaign world.&lt;br /&gt;&lt;br /&gt;Up until either the Romatic Age, or possibly Mr Tolkien's Silmarillion, elves, dwarves and other creatures from folklore weren't as well separated or defined.&amp;nbsp; The popular culture (or at least the RPG culture) view of elves were increasingly codified by all manner of published works, from the OD&amp;amp;D books through to Forgotten Realms, with &lt;a href="http://boingboing.net/2011/05/18/all-6500-pages-of-el.html" target="_blank"&gt;Elfquest &lt;/a&gt;and &lt;a href="http://www.youtube.com/watch?v=9rW_u7wfvTE" target="_blank"&gt;all manner of other things&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Which explains why in every home-brewed campaign setting, while stealing liberally from other sources, elves are either completely 'reskinned', or not changed from the 'original' concept in OD&amp;amp;D.&lt;br /&gt;&lt;br /&gt;Anyway, here's the concepts I'm working with for some sort of internally consistent culture, that is 'other' enough, provides some dramatic tension with other species, and has reasons for complicated interactions with these other species.&amp;nbsp; Still not finished, but;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-DeGVJclTm6Q/T349Rx2X30I/AAAAAAAAAJs/fyIlgFS25xE/s1600/fanghost.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-DeGVJclTm6Q/T349Rx2X30I/AAAAAAAAAJs/fyIlgFS25xE/s200/fanghost.jpg" width="200" /&gt;&lt;/a&gt;Ancestor Worship;&amp;nbsp; no gods, only one's own ancestors, which means that knowing one's genealogy and family structure is on prime importance.&amp;nbsp; As are family feuds.&amp;nbsp; Being able to 'request' a favoured ancestor to lend knowledge or aid is something all elves are the potential to do, but few learn the deep racial mysteries required to do so.&amp;nbsp; However, many sites of importance are protected by bound ancestor spirits as guardians.&amp;nbsp; Given that no gods = no paradise, those with powerful enough spirits to endure after death don't have all that much to do, and usually welcome the requests of their descendants, within reason and allowing for changes in culture over the ages.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Those that aren't asked presumably haunt their final resting place, but are just as likely to converse with or quiz intruders as attack them.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-hVnHk-zKMAw/T34-e2k-g6I/AAAAAAAAAJ8/xCDHac66q4E/s1600/Necropolis_header.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="111" src="http://1.bp.blogspot.com/-hVnHk-zKMAw/T34-e2k-g6I/AAAAAAAAAJ8/xCDHac66q4E/s200/Necropolis_header.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Stolen from Warhammer online&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Cities of the Dead; each major Elven centre has a necropolis, where bodies of only the famous, the noble and the powerful are interred, after careful and magically ritual preparation, usually involving mummification.&amp;nbsp; There is a vast but hidden Necropolis, used for the past two millennia for the burial of Kings and Queens.&amp;nbsp; It is exactly like a real Elven City, but all objects are ritualistic, and the interred are 'displayed' on life-like poses, guarded by obscenely wicked traps.&lt;br /&gt;&lt;br /&gt;Culture is built around the family structure, and individuals are tightly bound by expectations, duties to others, and obligations.&amp;nbsp; The families are usually insular, and cold and distant amongst all others, aside from other Elven Clans that may offer aid or opportunity.&amp;nbsp; Families are built around the Family Estates - the basis of each clan is one or a series of holdings, with a central sprawling keep and a number of workshops for industries or cultivation.&amp;nbsp; There will be a (to human eyes) amazingly beautifully laid out patchwork of forests, pasture and crops surrounding the keep, laid out in keeping with, and reinforcing, natural landscape features and processes.&amp;nbsp; These provide each family with basic self sufficiency for foods, and each will specialise in one or more crafts, for the glory (and economy) of the family.&amp;nbsp; Up to 500 elves can life in one of these, with up to ten times as many half-elven or human slaves, who are servants, farmers, and basic crafters.&amp;nbsp; Raiding others for slaves is considered work as usual...&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-NoNVkdySTQE/T35AMcw-nGI/AAAAAAAAAKE/vFbyXWEI2EI/s1600/felicia-day.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-NoNVkdySTQE/T35AMcw-nGI/AAAAAAAAAKE/vFbyXWEI2EI/s200/felicia-day.jpg" width="105" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://feliciaday.com/"&gt;http://feliciaday.com/&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;A Royal Couple rule from the capital, but true power lies with the cabal of ancestor worshipping Mage-Priests who appoint a new ruler when the incumbent passes away.&amp;nbsp; This means that rarely do the Royal Couple have any form of relationship, and much of their effort is spent plotting against their co-ruler.&lt;br /&gt;&lt;br /&gt;Also, the Blades, a small elite force of assassins and warriors who have authority to operate outside Elven Lands.&amp;nbsp; They report to the Royal Couple, but it is rumoured that they are truly loyal to the Mage-Priests.&lt;br /&gt;&lt;br /&gt;Roll all this up with an iron cast superiority complex and unassailable self assurance and it should prove interesting.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-5678822264269076377?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/5678822264269076377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/e-is-for-elves.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/5678822264269076377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/5678822264269076377'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/e-is-for-elves.html' title='E is for ... Elves'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-7TqnRibEevs/T348FyKBtXI/AAAAAAAAAJk/u2eH341RU5Q/s72-c/Silmarillion.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-6055604347657863014</id><published>2012-04-04T01:14:00.002-07:00</published><updated>2012-04-04T01:14:43.007-07:00</updated><title type='text'>D is for ... Dragons!!!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-B2z1VuO3ycQ/T3v7d6Fs6YI/AAAAAAAAAJE/T8SQx12rZ80/s1600/dragon-waving-coloring-page.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-B2z1VuO3ycQ/T3v7d6Fs6YI/AAAAAAAAAJE/T8SQx12rZ80/s200/dragon-waving-coloring-page.gif" width="161" /&gt;&lt;/a&gt;&lt;/div&gt;Looking back on my RPG career, I remember encountering exactly two dragons as a player.&lt;br /&gt;&lt;br /&gt;The first when I was learning to play Dragon Warriors, aged 12 or so, and my high level sorcerer fossilised it (7th level spell) as it flew overhead.&amp;nbsp; We didn't expect the spell to affect it, so we weren't prepared for the 2 km long furrow the stone dragon made in the desert we were crossing...&lt;br /&gt;&lt;br /&gt;The second was much later, a Rolemaster Paladin campaign - I'd got whichever of the &lt;a href="http://www.icewebring.com/ICE_Products/Product_Page.php?product_id=205%20Rolemaster%20Companion%20I" target="_blank"&gt;supplemental books &lt;/a&gt;had the Paladin class in it, and as they were reasonably balanced, we played a group of paladins, with different skills and specialities, during a political schism in a dying, rather Grimdark world.&amp;nbsp; After betrayal, pursuit and invasions by The Forces of Dark, my stupidly high level character fought a Dragon outside a defenceless City... After a huge amount of dice rolls, I slew it with the critical that meant it landed on me as it was dying, doing another critical that slew me.&amp;nbsp; A rather epic ending, although the other PC's won the war without me...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9rmUPFG5Ams/T3v7hd-_nzI/AAAAAAAAAJM/C0RWLAxCs-M/s1600/dragonsbane.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-9rmUPFG5Ams/T3v7hd-_nzI/AAAAAAAAAJM/C0RWLAxCs-M/s320/dragonsbane.jpg" width="197" /&gt;&lt;/a&gt;&lt;/div&gt;All this impressed on me that Dragons should not be common, and should retain an aura of magic, mystery and danger.&amp;nbsp; Where's the power in interacting with a creature from mankind's earliest legends when you're expected to slay in and loot it's treasure? &lt;a href="http://www.barbarahambly.com/hambooks.htm#winterlands" target="_blank"&gt;Barbara Hambly's Dragonsbane &lt;/a&gt;series probably influenced me more than any RPG setting or other book, other than the description of &lt;a href="http://www.youtube.com/watch?v=0uvPXTDKwWM" target="_blank"&gt;Smaug&lt;/a&gt; in The Hobbit, when Bilbo is stealing from it.&lt;br /&gt;&lt;br /&gt;Which leads me to the Dragons in my campaign world.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Go into any rowdy tavern in the Borderlands, or in a town rather near to a place with a dark or desperate history, and you'll find (if you buy enough drinks) someone with a strong swordarm and a touch of heroism who will tell you that he or she once slew a dragon. Inquire gently, always speaking of the danger involved, and you will uncover enough details to confirm, in your mind at least, that the beast slain was most probably a large Wyvern, which, although smaller and less powerful than a true dragon, are still mighty foes, and few survive one on one battles with them.&lt;br /&gt;&lt;br /&gt;The average citizen knows little of the True Dragons, but will have heard of the fabled Dragon Isles, the westernmost lands known, past the Silver Island of Validor, and the labyrinthine channels of the Hundred Islands.&amp;nbsp; Sailors who venture that far give the island a wide berth, mindful of the dark shapes that circle the distant peaks.&amp;nbsp; Even the accounts of Tharlimin, Duke of Tordath some 100 years ago, who sailed a fast, fire-proofed galleon within a few hundred metres of the island, are only of huge shapes sunning themselves on a rocky beach, and although they hissed at him, they did not rise or pursue.&amp;nbsp; Many others who have tried the same maneuver have not returned, nor has any sign of their ship ever been recovered.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-dn5vI93luCM/T3v9l1iM9lI/AAAAAAAAAJc/MZin8MdUOZw/s1600/Golden+Dragon+Reading+Book.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="160" src="http://1.bp.blogspot.com/-dn5vI93luCM/T3v9l1iM9lI/AAAAAAAAAJc/MZin8MdUOZw/s200/Golden+Dragon+Reading+Book.jpg" width="200" /&gt;&lt;/a&gt;Only a few have encountered these beasts in the main lands.&amp;nbsp; Talagos Firehand, Loremaster and Mystic of Rhyden, says he once stumbled into an underground cavern where a brilliant red dragon, over 50m long, took him on a strange journey through time and space, showing him the location of the fabled Eye and Sword of True Flame, but taking his left eye in payment.&amp;nbsp; Attempts to relocate the cavern have failed, but Talagos considers it the best bargain he ever made.&amp;nbsp; There is one that is rumoured to trail the Pirate Fleets of Misoleth, the Dark Island on occasion; jet black, always flying high, out of arrow or ballista reach, but merely observing the movement of the fleet.&amp;nbsp; And the great-grandfather of the current King of Kheldaria, who was then of course only a Duke, slew a rogue dragon that had been despoiling his lands.&amp;nbsp; It was bronze coloured, tending to green, and it was only slain, after much destruction, by a cunning plan involving surprising the sleeping beast with some 200 soldiers, with a hundred archers firing arrows with ropes attached over the beast, binding it and hacking its head off. Even so, over 150 trained armsmen died, and the Duke walked with a heavy limp the rest of his days.&amp;nbsp; The skull of this beast is now mounted over the Iron Throne, beside the Royal Arms.&lt;br /&gt;&lt;br /&gt;To this day, no loremaster or magician can speak with authority on dragons, aside from the notes of Tharlimim, and a mysterious stone dragon at the end of a weathered but still distinct furrow, in a far off desert land.&lt;br /&gt;&lt;br /&gt;Sorry for the wall of text... This A to Z is getting more difficult but I'm still here...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-6055604347657863014?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/6055604347657863014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/d-is-for-dragons.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/6055604347657863014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/6055604347657863014'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/d-is-for-dragons.html' title='D is for ... Dragons!!!'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-B2z1VuO3ycQ/T3v7d6Fs6YI/AAAAAAAAAJE/T8SQx12rZ80/s72-c/dragon-waving-coloring-page.gif' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-700158284115973846.post-4690387058218961180</id><published>2012-04-02T23:59:00.002-07:00</published><updated>2012-04-02T23:59:44.809-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Creatures; A to Z'/><title type='text'>C is for Crocodiles (big, extinct ones)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;Important public safety announcement;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/QplULRL_omY/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QplULRL_omY&amp;fs=1&amp;source=uds" /&gt; &lt;param name="bgcolor" value="#FFFFFF" /&gt; &lt;embed width="320" height="266"  src="http://www.youtube.com/v/QplULRL_omY&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;Crocodiles today are a somewhat depauperate group compared with the huge variety in the fossil record.&amp;nbsp; But then again, what we see alive today is only a snapshot, while the superfamily has a record back some 230 Million Years, into the Triassic.&lt;br /&gt;&lt;br /&gt;As crocodiles (and alligators, etc) may be a little one-dimensional in RPGs (either floating logs to ambush boat trips, ambushes from river banks, or giant monsters that ambush elephants), here's two different species with their roots in the fossil record.&lt;span style="font-size: small;"&gt;&amp;nbsp; &lt;/span&gt;&lt;br /&gt;&lt;h1&gt; &lt;a href="http://1.bp.blogspot.com/-LQdXu8mTYgM/T3oQyDih3xI/AAAAAAAAAI0/j3yjUlH3hGk/s1600/Kaprosuchus+saharicus.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="196" src="http://1.bp.blogspot.com/-LQdXu8mTYgM/T3oQyDih3xI/AAAAAAAAAI0/j3yjUlH3hGk/s320/Kaprosuchus+saharicus.jpg" width="320" /&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;Kaprosuchus (The Kappra)&lt;/span&gt;&lt;/h1&gt;&lt;a data-id="source" href="http://primeval.wikia.com/wiki/Kaprosuchus?action=edit"&gt;  &lt;/a&gt;&lt;span style="font-size: small;"&gt;So, this was a HUGE crocodile that lived in the Sahara Region during the Upper Cretaceous.&amp;nbsp; 20 feet (7 metres) long, with stereoscopic vision and long, powerful legs, it is a vicious carnivore &lt;/span&gt;with an armoured snout for ramming and several sets of &lt;span style="font-size: small;"&gt;large, ripping boar like &lt;span style="font-family: inherit;"&gt;teeth.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Combined with the fused plates of armour-like hide on it's head, back and sides, it's a nasty surprise for&amp;nbsp; travellers off the beaten path, as it avoids swampy land and inhabits rocky canyons and scattered woodlands, ambushing and chasing down anything that it thinks it can catch.&amp;nbsp; Doesn't usually go after anything less than horse sized as they generally aren't worth eating, although a band of adventurers making plenty of noise would both attract it's attention and be worth the effort.&amp;nbsp; By far the most attractive meal would be a small troop of mounted guard...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;The Kappra exist in my campaign near a southern kingdom called Celise, in wild, sparsely wooded lands beyond the settlements, between the Great Swamp and an encircling mountain range.&amp;nbsp; They are territorial, and generally hang around a large sunbathed rock slab or outcrop, where they sun themselves when not out hunting.&amp;nbsp; A 6 mile hex gives an area of 31 square miles, more or less, which is 80 square km&lt;/span&gt;, so I'm giving each of these around 3 hexes as a territory.&amp;nbsp; They are cunning predators that actively stalk prey, and rush likely targets from gullies, under bridges or copses.&amp;nbsp; They have been seen attacking injured wyverns on high mountain slopes, but must descend before night falls to maintain their body heat.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Dragon Warrior Stats (as it's really the only system I'm familiar enough with to do this - for other systems, I'm basically crossing a wild boar with a wyvern);&amp;nbsp; The hide of one slain can be used to make armour that encumbers like plate, provides the protection of chainmail, but doesn't disrupt spell casting, so they are somewhat sought after by sorcerers.&lt;br /&gt;&lt;br /&gt;ATTACK&amp;nbsp;&amp;nbsp;&amp;nbsp; 22 &amp;nbsp;&amp;nbsp;&amp;nbsp; Bite (d8+2,6); Snout Ram (d10)&lt;br /&gt;DEFENCE&amp;nbsp;&amp;nbsp; 5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Armour Factor 4&lt;br /&gt;MAGICAL DEFENCE&amp;nbsp; 8&lt;br /&gt;EVASION&amp;nbsp;&amp;nbsp;&amp;nbsp; 4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Stealth 15&amp;nbsp;&amp;nbsp; Perception 9&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-TQZdFHm7nZE/T3qawRL9NxI/AAAAAAAAAI8/sa0j664jzlk/s1600/dogcroc.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="211" src="http://3.bp.blogspot.com/-TQZdFHm7nZE/T3qawRL9NxI/AAAAAAAAAI8/sa0j664jzlk/s320/dogcroc.jpg" width="320" /&gt;&lt;/a&gt;4d6+12 Heath Points&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;b&gt;Araripesuchus (Arapes)&lt;/b&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;&lt;em&gt;&lt;b&gt;&lt;/b&gt; &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Otherwise known as Dogcroc, this little creature is around 3 feet long, with a soft, doglike snout and canine-lie teeth.&amp;nbsp; It eats tubers, berries, small animals and carrion, and generally fills the ecological niche of wild dogs in borderlands and civilised areas of Celise, the same southern kingdom mentioned above.&amp;nbsp; A capable runner and excellent swimmer, they are common pets amongst hunters, sailors and nobles, but not farmers, as they tend to uncontrollably attack and kill chickens and other feathered animals.&amp;nbsp; Strangely, they are completely safe around human (and other civilised people's) babies and children.&lt;br /&gt;&lt;br /&gt;Packs of Arapes do skulk through borderland areas, preying mostly on birds and any other injured animals, as well as fruits and tubers.&amp;nbsp; Strangely, even these creatures will not attack children, and will actively defend them against violence or exposure.&amp;nbsp; There are stories of abandoned children raised by packs, and in Celise society, this type of upbringing is strangely seen as blessed by the All-Mother.&lt;br /&gt;&lt;br /&gt;ATTACK&amp;nbsp;&amp;nbsp;&amp;nbsp; 13&amp;nbsp;&amp;nbsp; &amp;nbsp; Bite (d4,4)&lt;br /&gt;DEFENCE&amp;nbsp;&amp;nbsp; 4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Armour Factor 2&lt;br /&gt;MAGICAL DEFENCE&amp;nbsp;&amp;nbsp; 3&lt;br /&gt;EVASION&amp;nbsp;&amp;nbsp; 4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Stealth 16&amp;nbsp;&amp;nbsp; Perception 11&lt;br /&gt;1d6+4 Health Points&lt;br /&gt;&lt;br /&gt;Here's a National Geographic video about the fossils - see about 2:00 for the Kappra!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;object height="334" width="400"&gt;&lt;param name="movie" value="http://video.nationalgeographic.com/video/player/flash/syndicatedVideoPlayer.swf?vid=new-ancient-crocodiles-ngcvin"&gt; &lt;/param&gt;&lt;param name="allowfullscreen" value="true"&gt; &lt;/param&gt;&lt;/param&gt;&lt;embed src="http://video.nationalgeographic.com/video/player/flash/syndicatedVideoPlayer.swf?vid=new-ancient-crocodiles-ngcvin" type="application/x-shockwave-flash" allowfullscreen="true" pluginspage="http://www.macromedia.com/go/getflashplayer"&amp;nbsp; width="400" height="334"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: arial,sans-serif;"&gt;&lt;span class="" title="Haz clic para obtener traducciones alternativas"&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;&lt;span class="hps" title="Haz clic para obtener traducciones alternativas"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="" title="Haz clic para obtener traducciones alternativas"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a data-id="source" href="http://primeval.wikia.com/wiki/Kaprosuchus?action=edit"&gt;  &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/700158284115973846-4690387058218961180?l=dancingdragonsjaws.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dancingdragonsjaws.blogspot.com/feeds/4690387058218961180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/c-is-for-crocodiles-big-extinct-ones.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4690387058218961180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/700158284115973846/posts/default/4690387058218961180'/><link rel='alternate' type='text/html' href='http://dancingdragonsjaws.blogspot.com/2012/04/c-is-for-crocodiles-big-extinct-ones.html' title='C is for Crocodiles (big, extinct ones)'/><author><name>Pukako</name><uri>http://www.blogger.com/profile/16604000793097504083</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1POT2t9dEmQ/Slm_KnhSd8I/AAAAAAAAAAU/0w9H2Zvt4Yc/S220/%E3%82%B3%E3%83%94%E3%83%BC+%EF%BD%9E+IMGP5040.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-LQdXu8mTYgM/T3oQyDih3xI/AAAAAAAAAI0/j3yjUlH3hGk/s72-c/Kaprosuchus+saharicus.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
